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Interview Iron Tower RPG Roundtable: Setting, story and characters

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
Tags: Vault Dweller

Vault "Vince" Dweller has <a href=http://www.irontowerstudio.com/forum/index.php?topic=330.0>interviewed</a> various cRPG designers on their approach to the setting, story and characters a the <a href=http://www.irontowerstudio.com>Iron Tower Studio</a> forums.
<br>
<blockquote><b>Chris Avellone:</b> When approaching world design (and with more recent IPs I&#8217;ve been working on at Obsidian), I usually begin with &#8220;what do I want the player to do that&#8217;s the coolest thing ever?&#8221; Whether that&#8217;s allowing the player to convince a mutated dominant lifeform out to enslave the future that his master plan is wrong and talk him into committing suicide, great. If that&#8217;s allowing the player to stand in a fortress built out of a thousand lifetimes of regrets on a plane of negative energy and argue with the possibilities my life about why it&#8217;s important I be allowed to die, great. If I want to stand in an ancient elven citadel shattered by magics and provoke two half-demons and their army into battle to prevent the destruction of the Ten Towns, so be it.
<br>
<br>
Asking &#8220;what would be cool to do as a player&#8221; is then followed by, &#8220;okay, what sort of framework could I build around the world to build up to that cool moment(s)?&#8221; World building is similar to story building in some respects&#8230; if I want to make a game where I can voyage inside an android&#8217;s brain, help a pregnant alley give birth, or a world where I can weave death sounds of the beasts I kill into audio-inspired spellcraft, that cool sample moment of player experience is the starting point, and I start constructing a framework around the world to support and give more power to those moments.</blockquote>
<br>
You can read the rest of the responses at the <a href=http://www.irontowerstudio.com/forum/index.php?topic=330.0>Iron Tower forum</a>.
 

tunguska

Liturgist
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Messages
227
MCA is a fucking genius. I seriously wonder about that guy's IQ.
 

cardtrick

Arbiter
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Location
Maine
Is anyone else getting that the background behind the text of this newspost on the front page blinks about once a second back and forth between light grey and dark grey?

It's pretty much the most annoying thing I've seen on the internet outside of banner ads.

And also, VD totally kicked the Codex' ass. :)

EDIT: Hm, just checked, it only happens in Opera on one of my computers, and I don't see anything in the source that could possibly cause that kind of behavior, so I think it's something weird on my PC.
 

MountainWest

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Over there
cardtrick said:
Is anyone else getting that the background behind the text of this newspost on the front page blinks about once a second back and forth between light grey and dark grey?

I've been having a similar experience from time to time. The whole background rapidly changes between two nuances of gray. It occurs over at the Sherdog Forums as well. Don't know why, though. And it usually stops if I scroll the window.

The article is about as impressive as it can get. Too bad it isn't displayed in a bigger both than ITSF.

Oh, and DU happened to find two newsposts to put above this one within the hour, after having been silent for a couple of weeks. Well done.
 

cardtrick

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MountainWest said:
Too bad it isn't displayed in a bigger both than ITSF.

I wouldn't worry about it. I'm sure RPG Watch will link to it, if they haven't already, and the Codex has seen it, and I wouldn't be surprised if Rampant Coyote posts about it . . . it's the kind of thing that will make the rounds just fine.

Oh, and DU happened to find two newsposts to put above this one within the hour, after having been silent for a couple of weeks. Well done.

Aw, come on, that's just crazy talk! DU's just trying to help out any way he can.
 

cardtrick

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Lestat said:
What, no Todd Howard? That would be a blast to read.

Actually, I wonder if Vince did try to get Emil involved. Seeing his response juxtaposed with Avellone's and Sawyer's could have been pretty interesting.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
tunguska said:
MCA is a fucking genius.
He is.

cardtrick said:
Lestat said:
What, no Todd Howard? That would be a blast to read.

Actually, I wonder if Vince did try to get Emil involved. Seeing his response juxtaposed with Avellone's and Sawyer's could have been pretty interesting.
Yes. Pete killed it. Anyway, a few more developers should be joining the interview next week.
 

JarlFrank

I like Thief THIS much
Patron
Joined
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I read the whole thing through now, and, yes, Avellonne is awesome. I also liked the responses of the other developers, although Jeff Vogel's answers were a bit short.
 

NiM82

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Bloody Awesome.

I'm rather surprised they all agreed to contribute, given it's technically for another developer's forum rather than a news type site.
 

Volrath

Arcane
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Vault Dweller said:
cardtrick said:
Lestat said:
What, no Todd Howard? That would be a blast to read.

Actually, I wonder if Vince did try to get Emil involved. Seeing his response juxtaposed with Avellone's and Sawyer's could have been pretty interesting.
Yes. Pete killed it. Anyway, a few more developers should be joining the interview next week.
Heh, I guess they'll never forgive you for your Oblivion review :lol:
 

fastpunk

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Mar 31, 2007
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under the sun
Well damn, George Ziets is in there too. I was curious to know more about his take on game design after playing MotB. Kevin Saunders too, never read his take on the matter either. Thanks a bunch VD!
 

VonVentrue

Cipher
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HPCE
Divinity: Original Sin Wasteland 2
Well, I'll be... Amazing. That's a truly fine group of representatives You have assembled, Vince.
Thanks a lot!

Jeff Graw said:
We want VD back.

You have my support.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
NiM82 said:
Bloody Awesome.

I'm rather surprised they all agreed to contribute, given it's technically for another developer's forum rather than a news type site.
Charisma. It's not a dump stat.

:)
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Unfortunately, I think Thomas Riegsecker's answer to roundtable #3 means Eschalon 2 won't have more developed characters than the first game. A pity; I'd like more writing in future Basilisk Games - Jeff Vogel, even if he gives extremely short answers to VD's questions, always fills his graphically mediocre games with a big dose of vivid descriptions which make the worlds feel alive.

Also,
VonVentrue said:
Jeff Graw said:
We want VD back.

You have my support.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Alan Miranda said:
We also invented the location of Undergate (not sourcebook canon), a district that spans the ancient sewers beneath Westgate, which originated from an idea of accessing a secret and dangerous place in the city via magical, odd-looking entrances.

Sewers, again. You enter magical, odd-looking entrances and all you'll get is former shit pools. Just say fucking NO to sewers.
 

Ander Vinz

Scholar
Joined
May 25, 2007
Messages
645
Amazing stuff!
Now tell me, how can one angry indian have all the interesting articles while prestigious RPG Codex which I've read about in printed magazine (!) now only interviews it's former editor?
 

Kraszu

Prophet
Joined
May 27, 2005
Messages
3,253
Location
Poland
Ander Vinz said:
Amazing stuff!
Now tell me, how can one angry indian have all the interesting articles while prestigious RPG Codex which I've read about in printed magazine (!) now only interviews it's former editor?

All professional business outsource now, duh.
 

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