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Interview Blasting aliens in Space Siege

DarkUnderlord

Professional Throne Sitter
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Tags: Space Siege

<a href="http://au.gamespot.com/pc/rpg/spacesiege/news.html?sid=6192323">GameSpot have a Q&A session about Gas Powered Games up-and-coming Space Siege</a>. Here's a slice:
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<blockquote>GS: What body parts will Seth be able to enhance, and what are some of the benefits? How many different customization options are we talking about here?
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MM: There are seven total body parts that Seth can replace with cybernetic alternatives. Benefits in doing so include things like more health, faster movement, access to the best skills in the skill tree, and the use of the game's most powerful weapons.
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GS: What other RPG elements will we see besides cybernetic upgrades?
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MM: There are a number of RPG elements in Space Siege. We have the traditional skill tree that not only makes your character more powerful, but it also grants Seth new abilities based on his cybernetic layout and level of humanity.
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Additionally, we have an upgrade system for both Seth and his robotic companion, HR-V, or as we like to call him, Harvey. In designing the RPG elements of Space Siege, we aimed for taking a twist on the traditional RPG leveling scheme. Your standard RPG uses an experience curve that is exponential, and time between levels grows larger over time. We instead use an incremental scheme that lets the player enhance their character, their weapons, and HR-V every 10 to 15 minutes throughout the course of the game.</blockquote>
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<a href="http://au.gamespot.com/pc/rpg/spacesiege/news.html?sid=6192323">There's lots more over here</a>.
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Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>
 

Lingwe

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We instead use an incremental scheme that lets the player enhance their character, their weapons, and HR-V every 10 to 15 minutes throughout the course of the game.

An experience points trickle that lets you gain points just by having the game running. Now that is innovation.
 

thesheeep

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We instead use an incremental scheme that lets the player enhance their character, their weapons, and HR-V every 10 to 15 minutes throughout the course of the game.

Sounds interesting. Something different, at least.
I just hope they won't screw it up in the way Lingwe pointed out...
 

thesheeep

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Trash said:
Sounds like a constant boring inescapable grind. Seriously, is there anything in there that might be, well I dunno, fun?

It's an H&S, so what?
Funny mindless killing, character leveling, collecting stuff and loads of blood.

Seriously, no need to bash this thing, it doesn't even try to be an RPG ;)
 

Section8

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When I read articles like this I begin to wonder if Chris Taylor is just trolling idiot gamers for the lulz. If Space Siege is the parody it should be, then bravo.
 

denizsi

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GS: Finally, what's the one thing you think players are going to be most excited about when they finally play Space Siege?

MM: If I had to limit it to just one thing? I'd say our use of physics make Space Siege a very volatile experience, and I suspect players will get a kick out of the experience.

End of the story.
 

Castanova

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I'm guessing it'll more like every ten to fifteen minutes, your Ultra Laser spell damage increases by 1%. I doubt you'll be looking at your skill tree much more than you would in a normal hack and slash.
 

Truth

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Elsewhere, move along...
GPG has an interesting strategy to develop and release quicky games that make them money simply to fund their next real game. The Dungeon Sieges to bring in $ so they can work on the Supreme Commanders.

Section8 said:
When I read articles like this I begin to wonder if Chris Taylor is just trolling idiot gamers for the lulz. If Space Siege is the parody it should be, then bravo.

Yeah it's kind of like Chefe and his RPG design ideas possibly trolling the Codex for the lulz. :wink:
 

Suchy

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it's not bloom - it's teh particlez. even worse stuff.
 

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