Tags: Phase: Exodus; Russobit-M
The <a href="http://www.russobit-m.ru/eng/games/exodus/index.shtml">Phase: Exodus</a> chat is now over, but like always, I've <a href="http://www.rpgcodex.com/content.php?id=83">posted a log</a> of the thing for your reading pleasure. Here's a bit so you'll know you need to read it:
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<blockquote><b>[</b>Spazmo<b>]</b> Good question: will there be a speech skill? Will diplomatic type characters be provided for?
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<b>[<u>digger</u>]</b> yeah
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<b>[</b>Human_Shield<b>]</b> charisma is an attribute
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<b>[<u>Fishka</u>]</b> Sure it will be.
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<b>[<u>Fishka</u>]</b> There will be a set of diplomatic skills.
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<b>[</b>Pooperscooper<b>]</b> list now
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<b>[</b>Exitium<b>]</b> About the Turn-based combat again: Does it have a Y-Axis? In other words, can you snipe from towers, receive advantages from shooting from higher ground, or is it all flat land?
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<b>[<u>Fishka</u>]</b> First, that's Charisma.
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<b>[</b>Mad_Max_RW<b>]</b> I think the site mentions shooting from windows or something
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<b>[<u>digger</u>]</b> there are only speech and barter skills
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<b>[</b>Spazmo<b>]</b> Games like Fallout or Arcanum tried to provide peaceful alternatives to everything--in Fallout, you could get through the end locations without firing a single shot by using stealth and diplomacy. Will non-combat solutions be useful to this extent in Exodus?
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<b>[<u>fluff</u>]</b> yeah, you surely can shoot from any floor
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<b>[</b>Pooperscooper<b>]</b> wow so professional spazmo
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<b>[</b>MetalWyrm<b>]</b> a graphics questions, will there be camera rotation and zoom? and if I'm inside a building, will the roof disappear to reveal my character inside?
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<b>[<u>Fishka</u>]</b> Second, that's social group of skills...
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<b>[<u>Fishka</u>]</b> like Communication, Barter...</blockquote>
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Hot damn, boys! Speech skills <i>and</i> shooting from windows!
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The <a href="http://www.russobit-m.ru/eng/games/exodus/index.shtml">Phase: Exodus</a> chat is now over, but like always, I've <a href="http://www.rpgcodex.com/content.php?id=83">posted a log</a> of the thing for your reading pleasure. Here's a bit so you'll know you need to read it:
<br>
<br>
<blockquote><b>[</b>Spazmo<b>]</b> Good question: will there be a speech skill? Will diplomatic type characters be provided for?
<br>
<b>[<u>digger</u>]</b> yeah
<br>
<b>[</b>Human_Shield<b>]</b> charisma is an attribute
<br>
<b>[<u>Fishka</u>]</b> Sure it will be.
<br>
<b>[<u>Fishka</u>]</b> There will be a set of diplomatic skills.
<br>
<b>[</b>Pooperscooper<b>]</b> list now
<br>
<b>[</b>Exitium<b>]</b> About the Turn-based combat again: Does it have a Y-Axis? In other words, can you snipe from towers, receive advantages from shooting from higher ground, or is it all flat land?
<br>
<b>[<u>Fishka</u>]</b> First, that's Charisma.
<br>
<b>[</b>Mad_Max_RW<b>]</b> I think the site mentions shooting from windows or something
<br>
<b>[<u>digger</u>]</b> there are only speech and barter skills
<br>
<b>[</b>Spazmo<b>]</b> Games like Fallout or Arcanum tried to provide peaceful alternatives to everything--in Fallout, you could get through the end locations without firing a single shot by using stealth and diplomacy. Will non-combat solutions be useful to this extent in Exodus?
<br>
<b>[<u>fluff</u>]</b> yeah, you surely can shoot from any floor
<br>
<b>[</b>Pooperscooper<b>]</b> wow so professional spazmo
<br>
<b>[</b>MetalWyrm<b>]</b> a graphics questions, will there be camera rotation and zoom? and if I'm inside a building, will the roof disappear to reveal my character inside?
<br>
<b>[<u>Fishka</u>]</b> Second, that's social group of skills...
<br>
<b>[<u>Fishka</u>]</b> like Communication, Barter...</blockquote>
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Hot damn, boys! Speech skills <i>and</i> shooting from windows!
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