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Interview Fall question session on RPG Vault

Saint_Proverbius

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Joined
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Tags: Fall: Last Days of Gaia; Silver Style

<A href="http://www.the-fall.com">The Fall</a> developer, <b>Carsten Strehse</b>, has been <A href="http://rpgvault.ign.com/articles/456/456967p1.html">interviewed</a> over at <A href="http://rpgvault.ign.com/">RPGVault</a>, with topics covering the storyline, skills, the new world, and other fun things. Here's a bit on the gameplay:
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<blockquote><b>Jonric: Having a strong story emphasis is often regarded as tending toward linearity. What will your game be like in this regard?
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Carsten Strehse:</b> Even though we place a strong focus on the story elements of The Fall, the game is non-linear. The player can move wherever he wants as long as he has the necessary information about the locations. He will meet the new President, old friends and a lot of people who look at him and see nothing but the next victim.</blockquote>
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I wonder if the player is free to wander around until he finds new locations as well. It'd be kind of odd if entire towns could effectively hide from you until someone tells you they're there.
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Spotted this on <A href="http://www.bluesnews.com">Blue's News</a>.
 

triCritical

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Joined
Jan 8, 2003
Messages
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Colorado Springs
Saint_Proverbius said:
I wonder if the player is free to wander around until he finds new locations as well. It'd be kind of odd if entire towns could effectively hide from you until someone tells you they're there.

They camoflauge it with a big giant blanket, and when someone walks by you can almost here the sound of snickering.
 

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