Tags: Freedom Force versus the Third Reich; Irrational Games
The boys at <A href="http://pc.ign.com/">PC.IGN</a> posted up a <A href="http://pc.ign.com/articles/457/457368p1.html">Dev Diary</a> of <A href="http://www.myfreedomforce.com">Freedom Force vs. the Third Reich</a>, written by <b>Mr. Ken Levine</b> of <A href="http://www.irrationalgames.com/">Irrational</a>. Here's a bit on the prefabs:
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<blockquote>Admittedly, this has always been a great challenge with Freedom Force considering the size of the team's roster. Every fan has his or her personal favorites. Freedom Force vs. the Third Reich gives the whole team (and the new members) a chance to shine. We're also trying to delve deeper into what makes the characters tick. This becomes even more difficult when you add new heroes like Tombstone and villains like Blitzkrieg into the mix. Not only do you have to give them an appropriate introduction, you have to show how they play off the other characters. In a game that's so character-driven, just a few extra added ingredients results in an entirely different soufflé. </blockquote>
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Actually, one of the things I didn't like about the first one was the forced roster stuff. I'd rather have my own team.
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Spotted this at <a href="http://www.homelanfed.com">HomeLAN Fed</a>
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The boys at <A href="http://pc.ign.com/">PC.IGN</a> posted up a <A href="http://pc.ign.com/articles/457/457368p1.html">Dev Diary</a> of <A href="http://www.myfreedomforce.com">Freedom Force vs. the Third Reich</a>, written by <b>Mr. Ken Levine</b> of <A href="http://www.irrationalgames.com/">Irrational</a>. Here's a bit on the prefabs:
<br>
<br>
<blockquote>Admittedly, this has always been a great challenge with Freedom Force considering the size of the team's roster. Every fan has his or her personal favorites. Freedom Force vs. the Third Reich gives the whole team (and the new members) a chance to shine. We're also trying to delve deeper into what makes the characters tick. This becomes even more difficult when you add new heroes like Tombstone and villains like Blitzkrieg into the mix. Not only do you have to give them an appropriate introduction, you have to show how they play off the other characters. In a game that's so character-driven, just a few extra added ingredients results in an entirely different soufflé. </blockquote>
<br>
<br>
Actually, one of the things I didn't like about the first one was the forced roster stuff. I'd rather have my own team.
<br>
<br>
Spotted this at <a href="http://www.homelanfed.com">HomeLAN Fed</a>
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