Tags: Temple of Elemental Evil
<a href="http://www.gameaxis.com/">GameAxis</a> has posted <A href="http://www.gameaxis.com/articles/view.gax?id=175">a review</A> of <A href="http://www.greyhawkgame.com">Temple of Elemental Evil</a>, saying it's fun, but hard, and it's pretty, basically. The final score being an <b>8.0</b>. Here's a clip:
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<blockquote>While this is a godsend on the stat side of things, like any CRPG, there's not a whole lot of "role" in this roleplaying. It's nice that the game has tried to customize itself to your playstyle even further by making adjustments to the game script based on your party's alignment (more on this later) and intelligence, but you're still limited to the same old tree branch response system you?ve seen in EVERY SINGLE RPG YOU?VE EVER PLAYED as <u>opposed to the brilliant improvisations you could get when you played the traditional game with a Dungeon Master who was really on the ball</u>. Oh well, you can't have everything. Still it's D & D, and it's recognizably so, and it's set in the world of Greyhawk, and for old veterans of the classic D & D rpg system, it's all familiar and breathtakingly brought to life in terms of visual splendor. </blockquote>
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...just like you can't do everything you can do in paintball with a first person shooter. I'm not sure what the hell the point of that even is.
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Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>
<a href="http://www.gameaxis.com/">GameAxis</a> has posted <A href="http://www.gameaxis.com/articles/view.gax?id=175">a review</A> of <A href="http://www.greyhawkgame.com">Temple of Elemental Evil</a>, saying it's fun, but hard, and it's pretty, basically. The final score being an <b>8.0</b>. Here's a clip:
<br>
<br>
<blockquote>While this is a godsend on the stat side of things, like any CRPG, there's not a whole lot of "role" in this roleplaying. It's nice that the game has tried to customize itself to your playstyle even further by making adjustments to the game script based on your party's alignment (more on this later) and intelligence, but you're still limited to the same old tree branch response system you?ve seen in EVERY SINGLE RPG YOU?VE EVER PLAYED as <u>opposed to the brilliant improvisations you could get when you played the traditional game with a Dungeon Master who was really on the ball</u>. Oh well, you can't have everything. Still it's D & D, and it's recognizably so, and it's set in the world of Greyhawk, and for old veterans of the classic D & D rpg system, it's all familiar and breathtakingly brought to life in terms of visual splendor. </blockquote>
<br>
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...just like you can't do everything you can do in paintball with a first person shooter. I'm not sure what the hell the point of that even is.
<br>
<br>
Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>