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Interview Wierd War whats at GameSpot

Saint_Proverbius

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Tags: Mirage Interactive; Weird Wars: The Unknown Episode of World War II

<a href="http://www.mirage.com.pl/">Mirage</a> guy, <b>Pawel Kalinowski</b> has <A href="http://www.gamespot.com/pc/rpg/weirdwar/news_6077954.html">answered some questions</A> for the guys over at <A href="http://www.gamespot.com">GameSpot</a> about their <i>Wierd War</i> CRPG. Here's something fun:
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<blockquote><b>GameSpot: Is the gameplay in Weird War story-driven, and, if so, can you tell us anything about the game's plot?
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Pawel Kalinowski:</b> Weird War is story-driven. We did not want to reinvent the wheel, and the story is a mixture of the best elements from the Lara Croft and Indiana Jones stories. In general, it is about preventing Nazis from discovering a weapon which enables world domination. More specifically, the heroes get involved in a secret Nazi mission to an ancient tomb, where a mysterious artifact is supposed to be located. Their ultimate goal is to get the artifact before the Nazis do. During their mission they will visit the Northern Sea, North and Central Africa, and Austria.</blockquote>
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Nazis love their relics.
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Spotted this on <a href="Http://www.bluesnews.com">Blue's News</a>
 

Saint_Proverbius

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Another War could have been good, but the combat in it was total crap. It's definitely a game that should have been turn based, especially the way the AI for ranged wanted to run away from anyone using melee. Although funny at first, it gets really frustrating not being able to complete combat because your brawler character is chasing a pistol packing nazi around the room because he's trying to get out of range of your attack.
 

EEVIAC

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Saint_Proverbius said:
Another War could have been good, but the combat in it was total crap. It's definitely a game that should have been turn based, especially the way the AI for ranged wanted to run away from anyone using melee. Although funny at first, it gets really frustrating not being able to complete combat because your brawler character is chasing a pistol packing nazi around the room because he's trying to get out of range of your attack.

Its a question of implementation - perhaps if they had played "Benny Hill" music while you were chasing that guy around it would have been more fun. I only played the demo, noticed the combat (and the games almost obssesive propensity for cheese) and uninstalled it pretty fast. Its a shame because a comic RPG of any kind could be really interesting, Divinity is proof of that. XXBZPTRL.
 

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