Tags: Steve Moret; Temple of Elemental Evil; Troika Games
<b>Steve Moret</b>, programmer for <A href="http://www.troikagames.com">Troika</a>, has posted a big list of fixes in <A href="http://www.ataricommunity.com/forums/showthread.php?s=&threadid=329647">this here thread</A> on <a href="http://www.ataricommunity.com/forums/">the Atari forums</A> in case anyone is dying to know what bugs in <A href="Http://www.greyhawkgame.com">Temple of Elemental Evil</a> will be fixed. Here's just the section on the <i><b>rules</b></i>, there are other sections for <i><b>spells</b></i>, <i><b>gameplay</b></i> and other things in <A href="http://www.ataricommunity.com/forums/showthread.php?s=&threadid=329647">said thread</a>:
<br>
<br>
<blockquote><b>[rules]
<br>
--- </b>
<br>
* tumble now properly works for characters not in medium or heavy armor.
<br>
* evasion/improved evasion now properly works for characters not in medium or heavy armor.
<br>
* fixed bard spell failure check when not in medium or heavy armor.
<br>
* monk and barbarian fast movement fixed in regards to armor (none, light, medium, heavy).
<br>
* ranger feats related to medium and heavy armor are now correct, including two-weapon fighting.
<br>
* fast movement for barbarians and monks is now correct in regards to medium or heavy armor.
<br>
* paladin divine grace saving throw bonus is now properly adding a bonus from CHA (was CON).
<br>
* healing domain power (add +1 to caster level checks for Healing spells) should now work properly.
<br>
* fixed 1-handed/2-handed issues with dwarven waraxe.
<br>
* fixed 1-handed/2-handed issues with bastard sword.
<br>
* fixed weapon proficiency issue with bastard sword.
<br>
* fixed certain cases in which a creature was "helpless" but not eligible to be subject to a sneak attack.
<br>
* equipped shields now properly count against 2-handed (x1.5) damage with melee weapons.
<br>
* monks can now use Power Attack with unarmed strike.
<br>
* metamagic feats no longer actually increase DC checks for spells.
<br>
* using/drinking potions now correctly incurs AOO's.
<br>
* evasion/improved evasion now correctly reduce damage appropriately against an empowered damage spell
<br>
* weapon finesse updated to 3.5
<br>
* added greater weapon focus to levelup screen
<br>
* whirlwind attack no longer free after being used multiple times
<br>
* Full attacking with dual weapons now uses the correct weapon.
<br>
* cleave no longer works with whirlwind attack
<br>
* Corrected bonuses for improved two weapon fighting
<br>
* changed short swords to use proper type
<br>
* Corrected armor check penalties for masterwork armor
<br>
* corrected armor check penalties for crafted magic armor
<br>
* corrected critical hit ranges
<br>
* greater spell penetration added
<br>
* Run actions (and all such derivative actions like Charge) now correctly invalidate a 5' step after performing the action.</blockquote>
<br>
<br>
Hey, they added a feat and we don't have to pay $30 for it!
<br>
<br>
Spotted on <A href="http://www.ataricommunity.com/forums/">the Atari forums</a>.
<br>
<b>Steve Moret</b>, programmer for <A href="http://www.troikagames.com">Troika</a>, has posted a big list of fixes in <A href="http://www.ataricommunity.com/forums/showthread.php?s=&threadid=329647">this here thread</A> on <a href="http://www.ataricommunity.com/forums/">the Atari forums</A> in case anyone is dying to know what bugs in <A href="Http://www.greyhawkgame.com">Temple of Elemental Evil</a> will be fixed. Here's just the section on the <i><b>rules</b></i>, there are other sections for <i><b>spells</b></i>, <i><b>gameplay</b></i> and other things in <A href="http://www.ataricommunity.com/forums/showthread.php?s=&threadid=329647">said thread</a>:
<br>
<br>
<blockquote><b>[rules]
<br>
--- </b>
<br>
* tumble now properly works for characters not in medium or heavy armor.
<br>
* evasion/improved evasion now properly works for characters not in medium or heavy armor.
<br>
* fixed bard spell failure check when not in medium or heavy armor.
<br>
* monk and barbarian fast movement fixed in regards to armor (none, light, medium, heavy).
<br>
* ranger feats related to medium and heavy armor are now correct, including two-weapon fighting.
<br>
* fast movement for barbarians and monks is now correct in regards to medium or heavy armor.
<br>
* paladin divine grace saving throw bonus is now properly adding a bonus from CHA (was CON).
<br>
* healing domain power (add +1 to caster level checks for Healing spells) should now work properly.
<br>
* fixed 1-handed/2-handed issues with dwarven waraxe.
<br>
* fixed 1-handed/2-handed issues with bastard sword.
<br>
* fixed weapon proficiency issue with bastard sword.
<br>
* fixed certain cases in which a creature was "helpless" but not eligible to be subject to a sneak attack.
<br>
* equipped shields now properly count against 2-handed (x1.5) damage with melee weapons.
<br>
* monks can now use Power Attack with unarmed strike.
<br>
* metamagic feats no longer actually increase DC checks for spells.
<br>
* using/drinking potions now correctly incurs AOO's.
<br>
* evasion/improved evasion now correctly reduce damage appropriately against an empowered damage spell
<br>
* weapon finesse updated to 3.5
<br>
* added greater weapon focus to levelup screen
<br>
* whirlwind attack no longer free after being used multiple times
<br>
* Full attacking with dual weapons now uses the correct weapon.
<br>
* cleave no longer works with whirlwind attack
<br>
* Corrected bonuses for improved two weapon fighting
<br>
* changed short swords to use proper type
<br>
* Corrected armor check penalties for masterwork armor
<br>
* corrected armor check penalties for crafted magic armor
<br>
* corrected critical hit ranges
<br>
* greater spell penetration added
<br>
* Run actions (and all such derivative actions like Charge) now correctly invalidate a 5' step after performing the action.</blockquote>
<br>
<br>
Hey, they added a feat and we don't have to pay $30 for it!
<br>
<br>
Spotted on <A href="http://www.ataricommunity.com/forums/">the Atari forums</a>.
<br>