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Preview Nope, Dungeon Hero does suck

DarkUnderlord

Professional Throne Sitter
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Tags: Dungeon Hero

<a href="http://au.gamespot.com/pc/rpg/dungeonhero/news.html?sid=6194665&mode=previews">Here's the GameSpot preview of Dungeon Hero</a>:
<br>
<blockquote>The first segment we saw featured the dungeon hero himself standing on a long barge, travelling slowly down an underground canal. He is a tall, muscular fellow with no shirt and no hair on his head. He wears a shield on his back, a sword on his hip, and a belt across his chest packed with throwing knives. We're told he's no virtuous knight; rather, he's a brute who gets tricked into entering the goblin city where he gets embroiled in a larger conflict. There's a war raging between two goblin factions, but this gets overshadowed when a goblin miner digs too deep and unleashes death itself from the bowels of the earth. Out of this breach, stream the real monsters of Dungeon Hero, sinister black monstrosities led by an evil necromancer. These are the tougher foes that the protagonist will face as the game progresses.</blockquote>
<br>
Yup, underneath the real city of Goblins who are there for a reason and do things, there's a whole pile of evil death they accidentally dug into. That's totally not like clearing out a Church full of evil. No sirree. Now someone please tell me how this is any different to any of the cities in games like Sacred which are full of people doing inane background stuff. The only difference here seems to be that the people are goblins. INNOVASHUN!
 

Shoelip

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Sep 27, 2006
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1,814
I dunno, that is a good point. But it all remains to be seen whether they actually try to do it or not. There really just isn't enough info to make a prediction.

The title of this thread is terrible though. Please don't put that headline on the front page.
 

Darth Roxor

Rattus Iratus
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Bald, muscular guy with a shield on his back - check
regular war between two factions of something - check
regular war becomes a war with evil forces involved - check
'ye olde evil' is unleashed upon the world because someone dug it out - check
necromancer - check

This sounds... pretty damn generic.
 

Texas Red

Whiner
Joined
Sep 9, 2006
Messages
7,044
I agree with doctor DU. A single gimmick apparently earns you enough Kodex Kool points to forget that the game is nothing more than a slasher. So what if there is a goblin town? Can you converse with them, learn their lore and backround, handle various situations not through combat? No, it's just a Diablo clone with a generic hairless on chest hero with no value at all.

If I'd be the overadmin I'd ban all discussion on ARPGs. A more atrocious genre is impossible.
 

Jasede

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Jan 4, 2005
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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Here's the deal: I'll stop ever making fun of TWD again because it just isn't needed. Look at this! You'll never hear me ridicule you again, thanks to your efforts in this thread.
 

SpaceKungFuMan

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Nov 19, 2007
Messages
253
I don't get the grudge against this game. It seems like an interesting enough diablo clone with designers who are being pretty honest about what the game is, and the interesting idea of the world being coherent. If they pull that off, it will be worth playing as long as its fun. If they don't, at least they didn't promise tons of impossible shit that made the game sound like much more than it was, and it will just be dismissed as a shitty arpg. I don't really see the problem either way. It's not like they're comparing their game to fallout or torment. . .
 

Walkin' Dude

Liturgist
Joined
Mar 22, 2006
Messages
796
I do not hear people proclaiming this will be the best game ever. They just seem to think it might not be awful. It may not be the second coming of Arcanum, but it could still be an enjoyable way to kill some time.
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
Crap. I thought they were going to do something unique with the setting here. It looks like it's another incredibly generic dungeon crawler except the townsfolk have goblin polygons instead of human ones.

That's another RPG to scratch off my looking forward to list. :(
 

Keldryn

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Wait, I thought we liked it when characters are doing inane stuff in the background, to make it feel like the world exists outside the immediate vicinity of your character.

I only read a brief preview of this, but it sounded quite a bit like Ultima Underworld and Arx Fatalis, at least at first glance.
 

SpaceKungFuMan

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Keldryn said:
Wait, I thought we liked it when characters are doing inane stuff in the background, to make it feel like the world exists outside the immediate vicinity of your character.

I only read a brief preview of this, but it sounded quite a bit like Ultima Underworld and Arx Fatalis, at least at first glance.

I for one like seeing the world seem more alive, as long as the effect is pulled off well (Oblivion being the archetype of failure in this regard). Coherent worlds should be about more than just stats (of course, oblivion couldn't even be consistent there, with no to hit roll and that ridiculous barter wheel).
 

Helton

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I thought we knew this. A long time ago. Maybe even back when VD was posting news?

Haven't taken it serious since then.

"Hey you know what would be cool! If the dungeon actually wasn't filled with mindless monsters!"
"You know, you might be onto something, we could turn a lot of cliches on their heads and it would be a good setting to try out original ideas in."
"Right, so what's the conflict?"
"We could develop a deep level of intrigue, twisted webs which the player has to find his way through."
"Yeah! Webs, spiders, totally, man!"
"Perhaps a war between rival factions? Their differences subtle, and the player --"
"War! Oh yeah, this is going good! So who's the final boss?"
"Final... No you said we were trying to make --"
"How about demons! Demons and spiders and war! Fuck yeah!"
"Well, yeah. Yeah, I guess. Fuck yeah!"
 

psycojester

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Jun 23, 2006
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So basically its the same as diablo you just get to skip the first level of the dungeon where you just kill goblins, bats and giant rats and instead start of level 2. Innovation.

I can imagine the strategy meeting where they came up with the goblins are people too idea and then sat around silently because nobody could think up a plot more complicated that ancient evil threatens the world go dungeon crawl at it.

I've gotta say i was expecting a lot more out of Terry Pratchett than diablo one (townsfolk now with green skins)
 

aron searle

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United Kingdom (of retardation)
Terry Pratchett story's are more about humor, and have a certain "charm" to them, rather than about being literature masterpieces.

So how much of an influence his writing will have, or how much they allowed it to have, remains to be seen.
 

Murk

Arcane
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Jan 17, 2008
Messages
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Considering how retarded Divine Divinity seemed on paper and how awesome that turned out, I'd say this game still has a chance at being good.

That is until they release a gameplay video anyway.
 

SpaceKungFuMan

Scholar
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psycojester said:
So basically its the same as diablo you just get to skip the first level of the dungeon where you just kill goblins, bats and giant rats and instead start of level 2. Innovation.

I can imagine the strategy meeting where they came up with the goblins are people too idea and then sat around silently because nobody could think up a plot more complicated that ancient evil threatens the world go dungeon crawl at it.

I've gotta say i was expecting a lot more out of Terry Pratchett than diablo one (townsfolk now with green skins)

From the same preview DU posted: "The most compelling element of Dungeon Hero in our E3 2008 demo was the diverse and detailed goblin life that we witnessed. We're told that other creatures in the game will also exhibit social behavior, and we're looking forward to seeing more strata of these societies in the coming months."

The point is that the "town" is more alive than in most games, with interesting interactions to observe, instead of everyone just standing around waiting for the PC to ask them for a quest at a designated time. The game is also supposed to make the dungeon more logically coherent, and I'm hoping that will actually come to pass. Personally, I've been waiting for a game other than Fallout where the dungeon design is logical. If every room makes sense, the enemies have reasons for being where they are, and loot is in logical places, then that is definitely something new above and beyond the diablos of the world.

Also, they say they're influenced by Dungeon Keeper, which was a great game.
 

ghostdog

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Dec 31, 2007
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11,169
Both Dungeon Hero and Rise of the Argonauts developers try to hype their games by advertising features that are supposedly innovative. The goblin city is just another rpg city and Arx fatalis has already done the exact same thing , so no it's not innovation. As for the Argonauts that shout about the fact that you can choose sides with the gods and earn special moves and combos from them, it's nothing we haven't seen before.

DL is another Diablo clone and ROTA is a god of war wannabe with some rpg elements. If they are any good it remains to be seen , but have they shown any innovation yet? No.
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
Arx Fatalis wasn't even good. I don't know why it keeps getting brought up these days, and I don't know why people are trying to copy it.

Why can't someone rip off Arcanum, or give us a PST clone?
 

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