Tags: Cube Warfare; Project Salus
This is the uneditted chat log of our discussion with Matt Brown about Project Salus, which is an independently developed, post apocalyptic CRPG with management sim stuff as well. Here's a clip:
[Clockwork] Don't let those engineers die! The artist can go, but not those fixers of machinery and such
[Clockwork]
[MattBrown] in a sense, all technologies are available to you at the start... the problem isn't the technology, but the resources
[Clockwork] ok
[Saint_Proverbius] Artists create morale, and as a back up.. FOOD!
[MattBrown] heheheh exactly
[MattBrown] Technicians can repair equipment, but Engineers can actually fashion repair parts
[Clockwork] Solient Green is people!!
[MattBrown] which is very essential
[Saint_Proverbius] Soylent Green is ARTISTS!
Read the full thing for even more fun about eating people and babies and stuff.
This is the uneditted chat log of our discussion with Matt Brown about Project Salus, which is an independently developed, post apocalyptic CRPG with management sim stuff as well. Here's a clip:
[Clockwork] Don't let those engineers die! The artist can go, but not those fixers of machinery and such
[Clockwork]
[MattBrown] in a sense, all technologies are available to you at the start... the problem isn't the technology, but the resources
[Clockwork] ok
[Saint_Proverbius] Artists create morale, and as a back up.. FOOD!
[MattBrown] heheheh exactly
[MattBrown] Technicians can repair equipment, but Engineers can actually fashion repair parts
[Clockwork] Solient Green is people!!
[MattBrown] which is very essential
[Saint_Proverbius] Soylent Green is ARTISTS!
Read the full thing for even more fun about eating people and babies and stuff.