Tags: Temple of Elemental Evil
<A href="http://www.deadalfs.co.uk/">DeadAlfs</a> serves up a <A href="http://www.deadalfs.co.uk/reviews/1215/index.html">review</a> of <A href="http://www.greyhawkgame.com">Temple of Elemental Evil</a>, basically giving it high marks in most areas but gameplay because of the bugs. Here's a bit on combat:
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<blockquote>Which leads me nicely onto what is arguably ToEE's main gimmick: Turn-based combat. Hardly a revolution in the grand scheme of things, but a milestone in the D&D videogame franchise - and it's never been done so well until now. Why developers (Bioware included) let their design documents get in the way I'll never know, for this undiluted representation of 3rd edition D&D proves just how well the system lends itself to PC RPGs. </blockquote>
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<i>Becuz rael time iz kewl, d00dz</i>
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I wouldn't call it a gimmick, either. Gimmicks typically aren't as well done.
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Spotted this on <A href="http://www.shacknews.com">ShackNews</a>
<A href="http://www.deadalfs.co.uk/">DeadAlfs</a> serves up a <A href="http://www.deadalfs.co.uk/reviews/1215/index.html">review</a> of <A href="http://www.greyhawkgame.com">Temple of Elemental Evil</a>, basically giving it high marks in most areas but gameplay because of the bugs. Here's a bit on combat:
<br>
<br>
<blockquote>Which leads me nicely onto what is arguably ToEE's main gimmick: Turn-based combat. Hardly a revolution in the grand scheme of things, but a milestone in the D&D videogame franchise - and it's never been done so well until now. Why developers (Bioware included) let their design documents get in the way I'll never know, for this undiluted representation of 3rd edition D&D proves just how well the system lends itself to PC RPGs. </blockquote>
<br>
<br>
<i>Becuz rael time iz kewl, d00dz</i>
<br>
<br>
I wouldn't call it a gimmick, either. Gimmicks typically aren't as well done.
<br>
<br>
Spotted this on <A href="http://www.shacknews.com">ShackNews</a>