- Joined
- Jun 18, 2002
- Messages
- 28,547
Tags: BioShock; Irrational Games
In the spirit of "there's no point writing a review for a one year old game unless you whinge about everything that's wrong with it", <a href="http://rpgcodex.net/content.php?id=172">here's the long Codex whinge on BioShock</a>:
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<blockquote>... and it doesn't end there. BioShock also uses audio superbly as well. Beyond the audio diaries, the monsters you're fighting often have conversations with each other before they realise you're there. Then when they attack, they're using phrases that relate to the game-world rather. As you walk passed the in-game vending machines, they kick into life and start playing a cheery song. Video screens will display short movies as you walk by on occassion and some rooms even have speakers with audio advertising. As you find and collect Plasmids (the game's "magic spells"), you're shown a short video. Again, it's simple stuff but it makes you want to listen to the world and think about what you're hearing for at least a while before you go ahead and blow the next monster's brains out.</blockquote>
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Sound makes BioShock good. <a href="http://rpgcodex.net/content.php?id=172">Read more here</a>.
In the spirit of "there's no point writing a review for a one year old game unless you whinge about everything that's wrong with it", <a href="http://rpgcodex.net/content.php?id=172">here's the long Codex whinge on BioShock</a>:
<br>
<blockquote>... and it doesn't end there. BioShock also uses audio superbly as well. Beyond the audio diaries, the monsters you're fighting often have conversations with each other before they realise you're there. Then when they attack, they're using phrases that relate to the game-world rather. As you walk passed the in-game vending machines, they kick into life and start playing a cheery song. Video screens will display short movies as you walk by on occassion and some rooms even have speakers with audio advertising. As you find and collect Plasmids (the game's "magic spells"), you're shown a short video. Again, it's simple stuff but it makes you want to listen to the world and think about what you're hearing for at least a while before you go ahead and blow the next monster's brains out.</blockquote>
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Sound makes BioShock good. <a href="http://rpgcodex.net/content.php?id=172">Read more here</a>.