Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review I complain about BioShock. A lot.

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
Tags: BioShock

Just when you thought the BioShock news barrage was coming to a halt, <a href="http://rpgcodex.net/content.php?id=172">I went and wrote up a review about it</a>.
<br>
<blockquote>Somehow or another, one of those twisted minds eventually realised you could harvest Adam from the dead. Their bright idea was to turn schoolgirls into "Little Sisters". They live in the walls (as all good little girls should) and when people die, they jump out with their syringes, wander over to the corpse and suck the Adam remnants out of them to be re-processed. Of course, they re-process the Adam themselves by ingesting it, which in-turn makes them "near invulnerable to damage" (according to various audio diaries). Unfortunately, it seems nobody told the game designers that because they went ahead and created the Big Daddy. The Big Daddy is a giant guy in a diving suit who wanders around solely to protect the Little Sisters... and those guys are tough as hell.
<br>
<br>
Bridgette Tenenbaum, the scientist who helped create the girls, also seems to forget that the Little Sisters are invulnerable. In the very first moment you're introduced to them, she's busy saving one of her little girls from imminent death which is funny because no matter what you do, you can't kill the litle girls. Once their Big Daddy is dead, you can "harvest" or "save" them to get Adam (once Tenenbaum throws you the special Plasmid) but you can't shoot them. Apparently, bullets bounce off their immortal child-like hides. Not even the trusty wrench will hit them which is particularly interesting considering the first time you meet one, Tenenbaum is saving a girl who's about to be killed by a guy wielding... a wrench. Apparently he hadn't been told either. Also funny is that Dr Tenenbaum shoots the guy to save the girl but then happily walks off, rather than hanging around to see if you're going to save her or not... That just seems like a half-hearted effort at saving her to me. Tenenbaum will even help you out later in the game, despite the fact you've sucked the life out of every single Little Sister you've met. Like I said, BioShock makes a lot of sense until you start to think about it a little too deeply.</blockquote>
<br>
Think nice happy shallow thoughts though and you'll be fine.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
Dude, I was following Bioshock hype, and what they had promised the game to be wasn't much different from what the game turned out. Levine once bluntly stated, "It's only a shooter".

The game never promised to be innovative. And it didn't turn out to be innovative. All they wanted to make was a simple fun shooter, which is what it exactly was.

The sort of hyperbolic descriptions given to the game pre-release were courtesy of only previewers, but not developers themselves. It was people themselves, not the devs, who had ultra-high expectations, because it was from the guys who made SS2.

Oh, and incidentally, Deus Ex > System Shock 2 :p
 

shihonage

DEVELOPER
Patron
Joined
Jan 10, 2008
Messages
7,182
Location
United States Of Azebarjan
Bubbles In Memoria
Ken Levine hyped the hell out of this game. His job was to sell, I guess, as it always is, and he did a stellar job of that. He's really good at narrating shit in exciting fashion.

In the end though it turned out to be a frustratingly linear shooter with great level, graphics and sound design and mediocre everything else.

Bioshock is the kind of game where you're supposed to get a key ITEM after you get a HINT from someone regarding its whereabouts. So the second time around you decide to skip going to the HINT guy, and just head straight for the ITEM.

... which has NOT SPAWNED because you haven't gotten to that earlier place to get the hint.
 

Mareus

Magister
Joined
Apr 5, 2008
Messages
1,404
Location
Atlantis
I liked Deus Ex more than System Shock, and I found Deus Ex 2 even more dissapointing than Bioshock.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
Deus Ex > System Shock 2 > ........................ ................... ........................... > Bioshock
 

Tails

Arbiter
Joined
Nov 25, 2007
Messages
1,674
Well Bioshock "protection" is good reason to avoid that game, fucking drm.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Tails said:
Well Bioshock "protection" is good reason to avoid that game, fucking drm.

The DRM is now removed.

Good review DU. I really expected you to rip them a new asshole on this, in that I thought you hated Bioshock... a lot. I think you summed it up nicely, and mirrored my thoughts on it as well.

Oh and the Shotgun with Electric ammo, does wonders to the Big Daddies, much better than the Machine gun. At least the 1st Big Daddies you meet. The later ones, the grenade launcher works well, especially planting proximity grenades. Fun!
 

bgillisp

Scholar
Joined
Mar 18, 2005
Messages
248
Location
Iowa, USA
I personally thought the game was too easy. If you die you respawn with no penalty and the enemies are still wounded. Who came up with that?
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,739
Jaesun said:
Tails said:
Well Bioshock "protection" is good reason to avoid that game, fucking drm.

The DRM is now removed.

Good review DU. I really expected you to rip them a new asshole on this, in that I thought you hated Bioshock... a lot. I think you summed it up nicely, and mirrored my thoughts on it as well.

Oh and the Shotgun with Electric ammo, does wonders to the Big Daddies, much better than the Machine gun. At least the 1st Big Daddies you meet. The later ones, the grenade launcher works well, especially planting proximity grenades. Fun!
Crossbow tripwires are what I used since I used all the wrench plasmids
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
So Codex reviews non RPGs now. K.

Can I have an NHL 08 review next, please. Or better yet, Smackdown vs Raw:ECW Invades as that has 'rpg elements'.

R00fles!

Anyways, Bioshock was a good game.. at least for awhile.. then I just got bored and stopped playing... sorry.
 

NiM82

Prophet
Joined
Jun 21, 2007
Messages
1,358
Location
Kolechia
I think the world design is overrated in Bioshock, massively. It's nice for the first hour or so when they try and impress you with the leaking water and stuff, but after that it all get very samey.

It's a bloody underwater city, yet there's no sunken parts that need swimming through, no Jaws style attacks/scares on the glass tunnels (that would've been quite cool, no?), no excursions on the seabed in a big daddy diving suit, etc. There's a lot of cool things they could've done with the setting and didn't. SS2 had a lot more variation across it's different decks, ships and the bits inside the worm.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,037
Location
Djibouti
Bioshock was good to the point after you kill the mad surgeon. After that, it was so goddamn boring and the plot was predictable, I kept playing only because I hoped it would get better

but then...

!!!!THE PLOT TWIST!!!! (which was so goddamn predictable, only one of the grand schemes presented there surprised me) and after this superb plot twist I was like "oh fuck this shit", and I don't intend to return to this game ever again.
 

aries202

Erudite
Joined
Mar 5, 2005
Messages
1,066
Location
Denmark, Europe
I don't see anything wrong with linear good shooter where combat is challenging and fun. Bioshock felt like this to me - at least when I played the demo.

Let us not forget that Ken Levine did give an interview with IGN in which he said that he heard about a guy, a game journalist, whose girlfriend had made him sleep on the couch for a few nights / or longer) after she walked in om him - harvesting Little Sisters in Bioshock. Now, there's immersion etc. for you right there... I'm sure Ken Levine didn't think og this when he made the game, but there you have it...

As for the drm question, the 3 limit activations thing has been removed along with some other stuff. You still have to activate over the internet, though. Means I can play it now :)
 

SpaceKungFuMan

Scholar
Joined
Nov 19, 2007
Messages
253
J1M said:
Jaesun said:
Tails said:
Well Bioshock "protection" is good reason to avoid that game, fucking drm.

The DRM is now removed.

Good review DU. I really expected you to rip them a new asshole on this, in that I thought you hated Bioshock... a lot. I think you summed it up nicely, and mirrored my thoughts on it as well.

Oh and the Shotgun with Electric ammo, does wonders to the Big Daddies, much better than the Machine gun. At least the 1st Big Daddies you meet. The later ones, the grenade launcher works well, especially planting proximity grenades. Fun!
Crossbow tripwires are what I used since I used all the wrench plasmids

Electric Gel totally paralyzed them and did huge damage. Once you have essentially unlimited electric gel, there is no challenge at all in killing big daddies. Only the first 2 or 3 actually present any challenge anyway. I agree that the game is basically over after killing the Surgeon.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
Jaesun said:
The DRM is now removed.

No, it isn't. You still need an internet connection to download the executable and verify the game online as well as the dvd in the drive while playing. What was removed is the limit of activations, you can activate it as many times as you want but you still need to do it for each installation.
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Wyrmlord said:
Dude, I was following Bioshock hype, and what they had promised the game to be wasn't much different from what the game turned out.

The demo promised NO TWO PLAYTHROUGHS THE SAME!!!1 (or something like that) Which is total bullshit.

Nice atmosphere, horrid gameplay. Been there done that plot.
 

themadhatter114

Liturgist
Patron
Joined
Apr 9, 2005
Messages
309
Location
Morgantown, WV
I thought it was pretty fun and agree that the atmosphere was great. I don't at all agree with the motivation behind Vita-Chambers, but if you simply ignore their existence, then they don't have to ruin the game for you. I'm anal enough that I'm simply going to save frequently and reload when I die because I simply hate dying in video games.

The shock & whack combo was definitely viable throughout the entire game, but I'm pretty sure that you had to actually invest in it for it to remain viable. Maybe not, but I thought that the Wrench Jockey tonics and the ones that made the shock last longer and the one that helped you move more quietly were pretty necessary for that style. I didn't really find the enemy progression to be any different from any RPG or shooter. You get better powers/weapons and suddenly you run across more powerful enemies/enemies with better weapons & armor.

The big daddies were pretty hard, but the electric gel and electric buck worked well.

I did get incredibly annoyed with the splicers saying the same thing over and over.

The plot was definitely a little non-sensical, but the game was pretty fun.

Perhaps being able to craft different ammo types or having a basic inventory system is considered an RPG element. Who knows? From everything I saw, Levine stressed over and over again that it's a shooter and not an RPG.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
review said:
Another game concept you should be aware of are the Vita-Chambers scattered about the place.

I believe they've apologized for this stupidity and issued a patch that makes them optional.

review said:
Not even the trusty wrench will hit them which is particularly interesting considering the first time you meet one, Tenenbaum is saving a girl who's about to be killed by a guy wielding... a wrench. Apparently he hadn't been told either.

Uh, dude, he's about to harvest her, like you do. They can't be hurt by weapons, but that doesn't mean the splicers can't do exactly what you do and rip out their spines to consume (the original harvesting animation, I believe). Hence the Big Daddies.

Speaking of wrenches, I recently replayed the game using only a wrench with plenty of wrench-enforcing tonics. It is completely ridiculous how powerful the wrench is. With big support from the tonics, it is easily the most powerful weapon in the game. Frozen Field freezes them fairly often, Wrench Jockey++ adds 550% damage, and Wrench Lurker makes you invisible until you attack 'em. Way too easy. You don't even need to shock-wack 'em, and you can even beat big daddies with just a wrench.

review said:
Sometimes, the randomly generated hacks fail to work. This
one is simply unhackable. So you'll have to fail and try again.

I don't think that's true. They always have a solution.

DR said:
!!!!THE PLOT TWIST!!!! (which was so goddamn predictable, only one of the grand schemes presented there surprised me) and after this superb plot twist I was like "oh fuck this shit", and I don't intend to return to this game ever again.

The presence of a plot twist is predictable, and it is clumsily handled (the scene is laughable), but as plot twists go, it is pretty nicely set up.

aries said:
Let us not forget that Ken Levine did give an interview with IGN in which he said that he heard about a guy, a game journalist, whose girlfriend had made him sleep on the couch for a few nights / or longer) after she walked in om him - harvesting Little Sisters in Bioshock. Now, there's immersion etc. for you right there...

Cheap, superficial appeal to emotion. As meaningless as you can get.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom