- Joined
- Jun 18, 2002
- Messages
- 28,547
Tags: Fallout 3
Fallout terrorist training camp NMA have <a href="http://www.nma-fallout.com/article.php?id=43820">translated a Dutch Fallout 3 preview</a>. Unlike the rest of Europe, they seem pretty happy with it:
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<blockquote>Several bullies harass a girl, what will you do? The moral choices you make here will be the first example what await you during the rest of the game. If you help the harassed girl you lean towards the path of ‘righteousness’, but you could also choose the side of the bullies in order to get in favor with them.
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This black and white situation is a simple first test but later it will become more complex. There will be many grey areas for you to choose from in which the consequences won’t be immediately clear.
<br>
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As expected it will always come to a fight when you confront ‘creatures’ such as mutants, caverats, molerats, deathclaws or scorpions, but when facing ‘human’ opponents you don’t always have to solve everything with violence.
<br>
<br>
During conversations you can boast, threat, and deceive to get out of problems. Your Charisma and Luck will determine the chance to talk yourself out of a threatening situation.
<br>
<br>
We saw a nice example of the AI when our hero had to cross a camp of enemy raiders. Confronting these openly would be equal to suicide so that was not an option. As long as it was daytime the camp would be well guarded, but as soon as the night fell most of the raiders were snoring loudly and our hero could sneak past the guards to continue his journey.</blockquote>
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Hopefully I won't be boasting, threatening and deceiving during the same conversation like you did in Oblivion. And if you haven't seen Bethesda's marketing army yet, <a href="http://bethblog.com/index.php/2008/07/25/the-brotherhood-of-steel-are-coming/">you'll need to look here</a>. One of those may just be coming to a store near you.
<br>
<br>
Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>
Fallout terrorist training camp NMA have <a href="http://www.nma-fallout.com/article.php?id=43820">translated a Dutch Fallout 3 preview</a>. Unlike the rest of Europe, they seem pretty happy with it:
<br>
<blockquote>Several bullies harass a girl, what will you do? The moral choices you make here will be the first example what await you during the rest of the game. If you help the harassed girl you lean towards the path of ‘righteousness’, but you could also choose the side of the bullies in order to get in favor with them.
<br>
<br>
This black and white situation is a simple first test but later it will become more complex. There will be many grey areas for you to choose from in which the consequences won’t be immediately clear.
<br>
<br>
As expected it will always come to a fight when you confront ‘creatures’ such as mutants, caverats, molerats, deathclaws or scorpions, but when facing ‘human’ opponents you don’t always have to solve everything with violence.
<br>
<br>
During conversations you can boast, threat, and deceive to get out of problems. Your Charisma and Luck will determine the chance to talk yourself out of a threatening situation.
<br>
<br>
We saw a nice example of the AI when our hero had to cross a camp of enemy raiders. Confronting these openly would be equal to suicide so that was not an option. As long as it was daytime the camp would be well guarded, but as soon as the night fell most of the raiders were snoring loudly and our hero could sneak past the guards to continue his journey.</blockquote>
<br>
Hopefully I won't be boasting, threatening and deceiving during the same conversation like you did in Oblivion. And if you haven't seen Bethesda's marketing army yet, <a href="http://bethblog.com/index.php/2008/07/25/the-brotherhood-of-steel-are-coming/">you'll need to look here</a>. One of those may just be coming to a store near you.
<br>
<br>
Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>