Tags: Fall: Last Days of Gaia; Silver Style
<A href="http://www.rpgdot.com">RPGDot</a> has posted <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=795">a preview</a> of <a href="http://www.the-fall.com">The Fall</a>, which would be <A href="http://www.silverstyle.de/">Silver Style</a>'s post apocalyptic CRPG in the works. Here's a clip:
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<blockquote>Combat will play an important role on The Fall and Silver Style believes they have developed the deepest combat system in a real-time 3D CRPG to date. Several elements have been added to make the real-time combat more tactical and satisfying. Auto Pause allows the player to choose from a large number of stop triggers to pause when certain conditions are met such as "enemy sighted" or "character has less than 10% life left" and so on. Combat can be set to pause after each round which Silver Style calls "Simulated Turn-Based" although there are no action points. In addition to these stop triggers, players will be able to queue multiple commands including waypoints.</blockquote>
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Isn't it cute the way developers of <i>real time with pause</i> combat games try to pass their systems off as <i>turn based</i> all the time, rather than just actually making the game <i>turn based</i>?
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Thanks, <b>Garrett</b>!
<A href="http://www.rpgdot.com">RPGDot</a> has posted <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=795">a preview</a> of <a href="http://www.the-fall.com">The Fall</a>, which would be <A href="http://www.silverstyle.de/">Silver Style</a>'s post apocalyptic CRPG in the works. Here's a clip:
<br>
<br>
<blockquote>Combat will play an important role on The Fall and Silver Style believes they have developed the deepest combat system in a real-time 3D CRPG to date. Several elements have been added to make the real-time combat more tactical and satisfying. Auto Pause allows the player to choose from a large number of stop triggers to pause when certain conditions are met such as "enemy sighted" or "character has less than 10% life left" and so on. Combat can be set to pause after each round which Silver Style calls "Simulated Turn-Based" although there are no action points. In addition to these stop triggers, players will be able to queue multiple commands including waypoints.</blockquote>
<br>
<br>
Isn't it cute the way developers of <i>real time with pause</i> combat games try to pass their systems off as <i>turn based</i> all the time, rather than just actually making the game <i>turn based</i>?
<br>
<br>
Thanks, <b>Garrett</b>!