Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Blade and Sword gander at AVault

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,131
Location
Behind you.
Tags: Blade and Sword; Whiptail Interactive

There's a <a href="http://www.avault.com/previews/preview_temp.asp?game=bladesword">preview</A> of <a href="http://www.whiptailinteractive.com/games_bladeandsword.php">Blade and Sword</a> up at <A href="http://www.avault.com">AVault</a>, discussing some of the finer points about the Ancient Chinese Kung Fu CRPG due out before the end of the year. Here's a bit about the kung fu:
<br>
<br>
<blockquote>These simplistic templates don?t do justice to the complexity the combat system offers; fighting is what fuels Blade & Sword more than anything else. Those who found Diablo too slim on role-playing won?t find that this title resolves their issues. Each of the three heroes has a tree of five kung-fu skills, with three abilities in each skill. The skills may be purchased multiple times, increasing its effectiveness. (Each character level equals one point that can be assigned toward skills, which cost more points the higher up the list you go) The third level of any given skill also unlocks a super-move that can be used when a set power-up level has been reached. What?s slick is that all of these skills can be chained into flexible and personalized combination hotkeys. Here?s an example: Attila the Barbarian has a novice rank in Dragon Lift, a skill whereby he can (with a massive uppercut swing of his broadsword) knock several opponents into the air. He can still hit them while they?re coming down, so if Attila has Dragon Lift back-to-back with Matchless Wind, he can immediately execute a flurry of sword swings for a combo move that strikes the enemy approximately 15 times while they?re airborne. (There?s an on-screen hit counter. Make a game of it; hit a monster as many times as possible, and then try to break that record!) </blockquote>
<br>
<br>
I just can't resist the kung fu settings. Too much Kung Fu Theater as a kid, I guess.
<br>
<br>
Thanks, <b>James</b>!
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
They call it Diablo meets Street Fighter... so instead of endlessly mashing the mouse button, you endlessly mash combo moves?
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Why do you make it sound so bad, Hanover? Pulling off combo moves to kick butt is what I call major interactivity - something which most games these days LACK.
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
It sounds from the preview that you hit a hotkey to launch a combo, hardly the height of interactivity.

Manually chaining combos to kill the hoardes of enemies you'd find in a Diablo clone sounds more like tedium then fun.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
I find that it amazes me how so many people will knock Diablo 2 for its 'banality' and 'clickety click click' and 'lack of interactivity' but commend BG2 for the very same things, which it does rather poorly.
 

Rayt

Liturgist
Joined
Nov 24, 2002
Messages
192
Location
Swingin' Groningen
I don't believe people commend BG2's interactivity for it's combat.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom