Tags: Dungeon Siege: Legends of Aranna
<A href="http://www.gamebanshee.com/">GameBanshee</a>'s posted <a href="http://www.gamebanshee.com/reviews/software/legendsofaranna2.php">their review</a> of <A href="http://www.microsoft.com/games/dungeonsiegeloa/">Legends of Aranna</a>. They seem to have liked it, but said it didn't have much hang time for most players. Here's a bit:
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<blockquote>This brings me to my next point; I was pleasantly surprised to find that the combat was more than just a non-stop clickfest! As I had not played the original Dungeon Siege at its release, I was expecting to find such a combat scenario in the same tradition as the Diablo games. After a couple minutes of clicking madly on an enemy, I stopped a moment, only to see my PC smart enough to continue to attack without my supervision. Also, the combat animations, along with the rest of the graphics, are very well done. There is enough variety in attack motions, with several different weapons, that it isn't the same static attack each time. We're getting somewhere now. With the way combat looked, I was looking forward to the magic casting system. While not horrible, the spell affects did leave me somewhat upset. I was expecting a higher polygon count, or at least a little more flashy then what was given, but in the time given to review this game I wasn't able to tinker with the more 'explosive' spells. That?s not to say the spell effects I saw were bad, they were just a little basic when compared to other RPG titles. </blockquote>
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Interesting. <i>Not having to do anything</i> would make me unpleasantly bored over <i>having to do something</i>, and I don't think flashy spell effects would make up for that.
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Spotted this at <A href="http://www.shacknews.com">Shacknews</a>.
<A href="http://www.gamebanshee.com/">GameBanshee</a>'s posted <a href="http://www.gamebanshee.com/reviews/software/legendsofaranna2.php">their review</a> of <A href="http://www.microsoft.com/games/dungeonsiegeloa/">Legends of Aranna</a>. They seem to have liked it, but said it didn't have much hang time for most players. Here's a bit:
<br>
<br>
<blockquote>This brings me to my next point; I was pleasantly surprised to find that the combat was more than just a non-stop clickfest! As I had not played the original Dungeon Siege at its release, I was expecting to find such a combat scenario in the same tradition as the Diablo games. After a couple minutes of clicking madly on an enemy, I stopped a moment, only to see my PC smart enough to continue to attack without my supervision. Also, the combat animations, along with the rest of the graphics, are very well done. There is enough variety in attack motions, with several different weapons, that it isn't the same static attack each time. We're getting somewhere now. With the way combat looked, I was looking forward to the magic casting system. While not horrible, the spell affects did leave me somewhat upset. I was expecting a higher polygon count, or at least a little more flashy then what was given, but in the time given to review this game I wasn't able to tinker with the more 'explosive' spells. That?s not to say the spell effects I saw were bad, they were just a little basic when compared to other RPG titles. </blockquote>
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Interesting. <i>Not having to do anything</i> would make me unpleasantly bored over <i>having to do something</i>, and I don't think flashy spell effects would make up for that.
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Spotted this at <A href="http://www.shacknews.com">Shacknews</a>.