Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Legends of Aranna tingles GameBanshee

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,045
Location
Behind you.
Tags: Dungeon Siege: Legends of Aranna

<A href="http://www.gamebanshee.com/">GameBanshee</a>'s posted <a href="http://www.gamebanshee.com/reviews/software/legendsofaranna2.php">their review</a> of <A href="http://www.microsoft.com/games/dungeonsiegeloa/">Legends of Aranna</a>. They seem to have liked it, but said it didn't have much hang time for most players. Here's a bit:
<br>
<br>
<blockquote>This brings me to my next point; I was pleasantly surprised to find that the combat was more than just a non-stop clickfest! As I had not played the original Dungeon Siege at its release, I was expecting to find such a combat scenario in the same tradition as the Diablo games. After a couple minutes of clicking madly on an enemy, I stopped a moment, only to see my PC smart enough to continue to attack without my supervision. Also, the combat animations, along with the rest of the graphics, are very well done. There is enough variety in attack motions, with several different weapons, that it isn't the same static attack each time. We're getting somewhere now. With the way combat looked, I was looking forward to the magic casting system. While not horrible, the spell affects did leave me somewhat upset. I was expecting a higher polygon count, or at least a little more flashy then what was given, but in the time given to review this game I wasn't able to tinker with the more 'explosive' spells. That?s not to say the spell effects I saw were bad, they were just a little basic when compared to other RPG titles. </blockquote>
<br>
<br>
Interesting. <i>Not having to do anything</i> would make me unpleasantly bored over <i>having to do something</i>, and I don't think flashy spell effects would make up for that.
<br>
<br>
Spotted this at <A href="http://www.shacknews.com">Shacknews</a>.
 

Otaku_Hanzo

Erudite
Joined
Oct 19, 2003
Messages
3,463
Location
The state of insanity.
Heh. The one thing I hated about the game, he praises. Go figure. :P Automation just plain sucks. And then there was this line:

Even though it had the linear story and repetitive game play, it did happen to have some of the most stunning visuals ever presented in a game, regardless of genre.

So, you mean it's okay for a game to be total crap gameplay-wise as long as it looks pretty? Gah. Severe pet peeve for me and this guy needs a few knocks to the head. Fuck pretty. I want gameplay. Sure nice eye candy is a plus, but it can only carry a game so far with me. Once the initial 'oohs' and 'aaahs' are over, that's it. Then you're left with a droll game that manages to wow you every once in a blue moon with some new effect or graphic.

If this is high quality stuff these days, give me the bottom of the barrel.
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Otaku_Hanzo said:
So, you mean it's okay for a game to be total crap gameplay-wise as long as it looks pretty?

Err... aren't you the guy who likes Final Fantasy games? :P
 

Otaku_Hanzo

Erudite
Joined
Oct 19, 2003
Messages
3,463
Location
The state of insanity.
HanoverF said:
Err... aren't you the guy who likes Final Fantasy games? :P

Final Fantasy 6, yes. That's far from pretty compared to today's standards and it's a great game with a great story. And since when have you ever played a FF game where you just sat back and did nothing while the game played itself? Didn't think so. ;)
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
And since when have you ever played a FF game where you just sat back and did nothing while the game played itself?
Pretty much every time a cutscene comes on, some of which I believe are clocked in excess of 20 min, thats a long time to be 'playing a game' without actually playing.
 

Otaku_Hanzo

Erudite
Joined
Oct 19, 2003
Messages
3,463
Location
The state of insanity.
HanoverF said:
Pretty much every time a cutscene comes on, some of which I believe are clocked in excess of 20 min, thats a long time to be 'playing a game' without actually playing.

20 min?! :shock: This is FF we're talking about and NOT Xenosaga: Episode 1, I hope you know. The only FF I haven't played all the way through it FF8 and I don't recall any cutscenes even coming close to 5 minutes long with the exception of the endings, but if you're gonna bitch about endings, then there's tons of games out there we can bring up. Heck, the longest non-ending cutscene I can recall probably was MAYBE 5 minutes. The only thing about the 3d FFs that is time consuming is the summon spells. Even their endings were pretty short and quite disappointing. But, as I said, I only really liked FF3. Besides, cutscenes don't count as they are actual STORY and continue the PLOT which is your REWARD for getting through the area you just did. The only game I have ever criticized for the cutscenes being too long was Xenosage as mentioned above. I still love the game though.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
You didn't finsih FF8? For shame. It's the best FF ever with the possible exceptions of FF4, and 6. And, until, KOTOR, it had my favorite graphics of any game I've played. WOWSERS!

As for cutscenes in FF, some exaggerate their length; but they tedn to be longer than most other games. Xenos' is pretty long too. Hehe. of curse, like Otaku says, the Ff cutscenes have a purpose. Everyone knows that FF games - at least the later ones - ae very much story driven hecne cutscenes. Also, I also view them as "rewards' for suffering through a million battles with the same monsters. :twisted:
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
Y'know the funny thing is lenghtly cutscenes have been used ever since FF4 for SNES. Of course they werent using video, only in-game graphics.
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Role-Player said:
Sorry but Final Fantasies, regardless of personal bias, have gameplay. Much, much more than Dungeon Siege.

I wasn't arguing that, I was arguing that they have crap gameplay and look pretty. Had he said NO gameplay and look pretty I wouldn't have made a peep.


And if I was talking about Xenosaga the longest cut scene running time in that game is closer to 40mins (36min40 sec IIRC)
 

Otaku_Hanzo

Erudite
Joined
Oct 19, 2003
Messages
3,463
Location
The state of insanity.
HanoverF said:
And if I was talking about Xenosaga the longest cut scene running time in that game is closer to 40mins (36min40 sec IIRC)

You're joking, right? :shock: Holy shit. I hope there's some sort of warning so I can pop some popcorn in advance. :P
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom