Jason
chasing a bee
Tags: Mount & Blade; TaleWorlds
NMA patriarch and Codex junior newshound Kharn recently got down and dirty with <b><a href="http://www.paradoxplaza.com/Mount&Blade/?p=home">Mount & Blade</a></b> over at <a href="http://www.gamebanshee.com/reviews/software/mountblade1.php">GameBanshee</a>, scoring the game a 7.4. He complained that it's "too empty, too repetitive, not much of an RPG", but praised the combat.
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<blockquote>Combat in Mount & Blade is fantastic, stunning, and easily sports the best real-time swordplay ever conceived in a video game - and that's not even mentioning the mounted combat.
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When asked why we're supposed to prefer fast first-person real-time combat to the alternatives, the standard answer is that it's more immersive, immediate, intuitive, and fun. Oddly enough, those four principles usually combine into click-click-click-click combat, like you’d find in something like Gothic 3. To get some direct comparison material for Mount & Blade, I started up Oblivion right after one session, and found myself laughing out loud at the horribly stilted movement and awkward controls.
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That's what Mount & Blade does to you. Once you go M&B, you can't go back. </blockquote>
NMA patriarch and Codex junior newshound Kharn recently got down and dirty with <b><a href="http://www.paradoxplaza.com/Mount&Blade/?p=home">Mount & Blade</a></b> over at <a href="http://www.gamebanshee.com/reviews/software/mountblade1.php">GameBanshee</a>, scoring the game a 7.4. He complained that it's "too empty, too repetitive, not much of an RPG", but praised the combat.
<br>
<blockquote>Combat in Mount & Blade is fantastic, stunning, and easily sports the best real-time swordplay ever conceived in a video game - and that's not even mentioning the mounted combat.
<br>
<br>
When asked why we're supposed to prefer fast first-person real-time combat to the alternatives, the standard answer is that it's more immersive, immediate, intuitive, and fun. Oddly enough, those four principles usually combine into click-click-click-click combat, like you’d find in something like Gothic 3. To get some direct comparison material for Mount & Blade, I started up Oblivion right after one session, and found myself laughing out loud at the horribly stilted movement and awkward controls.
<br>
<br>
That's what Mount & Blade does to you. Once you go M&B, you can't go back. </blockquote>