Tags: Star Wars: Knights of the Old Republic
There's a <a href="http://www.actiontrip.com/reviews/starwarsknightsoftheoldrepublic.phtml">review</a> of <A href="http://www.swkotor.com">Knights of the Old Republic</a> at <A href="http://www.actiontrip.com/">Action Trip</a> where it gains a lofty <b>93%</b>. Here's a fun little taste of the rambling:
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<blockquote>Whichever way you look at it, Knights of the Old Republic delivers what it's supposed to and more (This game is better than sex - Smap). Actions and basic character movement are very easy to master. Everything is in real-time, but actions can be paused to allow for a more elaborate approach in battle tactics. There are three main things you find yourself using every step of the way: the intuitive camera, the clear-cut inventory, and the practical interface. Herein lays the first obvious distinction between the Xbox and PC versions. The entire system was effectively balanced and optimized to work better with the standard PC controls. Cycling through a wide variety of items and weapons can either be done via shortcut keys or by clicking on icons within the main GUI. When it comes to controls, the brilliant innovation is that players can complete the whole game by using the mouse without so much as touching the keyboard. Of course, players can also play the entire game without a mouse, although you can always combine the two together. In both cases, everything appears to be in order. The control system is very well designed and flows smoothly.</blockquote>
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I still get a kick out of people saying the interface was completely redone for this game. There's really not too many PC CRPGs, including past titles from <A href="http://www.bioware.com">BioWare</a>, that didn't have better interfaces - especially in terms of inventory management.
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Spotted this at <A href="http://www.shacknews.com">Shack News</a>.
There's a <a href="http://www.actiontrip.com/reviews/starwarsknightsoftheoldrepublic.phtml">review</a> of <A href="http://www.swkotor.com">Knights of the Old Republic</a> at <A href="http://www.actiontrip.com/">Action Trip</a> where it gains a lofty <b>93%</b>. Here's a fun little taste of the rambling:
<br>
<br>
<blockquote>Whichever way you look at it, Knights of the Old Republic delivers what it's supposed to and more (This game is better than sex - Smap). Actions and basic character movement are very easy to master. Everything is in real-time, but actions can be paused to allow for a more elaborate approach in battle tactics. There are three main things you find yourself using every step of the way: the intuitive camera, the clear-cut inventory, and the practical interface. Herein lays the first obvious distinction between the Xbox and PC versions. The entire system was effectively balanced and optimized to work better with the standard PC controls. Cycling through a wide variety of items and weapons can either be done via shortcut keys or by clicking on icons within the main GUI. When it comes to controls, the brilliant innovation is that players can complete the whole game by using the mouse without so much as touching the keyboard. Of course, players can also play the entire game without a mouse, although you can always combine the two together. In both cases, everything appears to be in order. The control system is very well designed and flows smoothly.</blockquote>
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<br>
I still get a kick out of people saying the interface was completely redone for this game. There's really not too many PC CRPGs, including past titles from <A href="http://www.bioware.com">BioWare</a>, that didn't have better interfaces - especially in terms of inventory management.
<br>
<br>
Spotted this at <A href="http://www.shacknews.com">Shack News</a>.