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Development Info H-World/Jungle update frenzy

Saint_Proverbius

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Staff Member
Joined
Jun 16, 2002
Messages
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Tags: H-World

<a href="http://h-world.simugraph.com/">H-world</a>, a scriptable rogue-like engine, has been on a furious update path recently. Here's part of the updates:
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<div align="center"><a href="http://h-world.simugraph.com/"><img src="http://www.rpgcodex.com/images/screenshots/hworld/tiny001.jpg" height="120" width="160"> <img src="http://www.rpgcodex.com/images/screenshots/hworld/tiny002.jpg" height="120" width="160"></a></div>
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<blockquote><b>10-Nov-02:</b>
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NEW: looking is now possible in all 8 directions.(Previously only the major 4 directions).
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CHANGE: improved thing inspector display a bit released H-World 0.1.3
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<b>09-Nov-02:</b>
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FIX: fixed a bug in player_visual_connector which occasionally prohibited display of weld clubs and maces
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NEW: user defineable inventory graphics files)
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NEW: castle boss level
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NEW: item inspector now works with ground view too
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CHANGE: about 10% of all generated items get magic prefixes</blockquote>
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There are also <a href="http://h-world.simugraph.com/docs.html">doc files</a> on the <a href="http://h-world.simugraph.com/">H-World</a> page that tell you how to use the scripting for this engine. It comes with a varient made with the engine as well, called, "<i>The Jungle</i>" for those interested in play time rather than script time.
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Spotted this at <a href="http://yarns.felis7.civ.pl/index.php">YARNS</a>.
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