Jason
chasing a bee
Tags: Fallout
<a href="http://fallout3.wordpress.com/" target="blank">Blogger extraordinaire</a>, <a href="http://rpgcodex.net/phpBB/viewtopic.php?t=26440" target="blank">Gamespy peon</a>, and former NMA staff member <b>Briosafreak</b> was interviewed at <a href="http://alleyofinfiniteangles.com/node/42" target="blank">Alley of Infinite Angles</a> about the past and present of the Fallout fan community. Here's a snippet on the Van Buren days:
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<blockquote>Besides using the Tactics approach of using the forum to talk to the devs directly, informal second tier channels were setup, making the misunderstandings much easier to resolve.
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We also divided roles: RPGCodex would be the place to be completely negative, since Saint_Proverbius knew since July 2003 people at Interplay management were trying to boycott the game anyway, and he didn’t like a few BIS guys personally; with the same knowledge Killzig from DAC left the community run its course, with mostly negative positions, since he didn’t want people to be disappointed if things got a sour end, but at the same time remained in touch with BIS devs and was rooting for something good to come out of it; and we at NMA worked the most we could to give visibility to the project, in order to make it harder for Interplay to cancel it.
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Well the game was indeed cancelled, and BIS was shut down (thanks for nothing Jim Molitor and Herve Caen), the devs came to the topic we started at NMA, a thing that still fills me with pride, and we mourned and made plans to the future.</blockquote>
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The Codex completely negative? I hope a meteor falls on that bastard's house.
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Spotted at: <A HREF="http://www.nma-fallout.com/">No Mutants Allowed</A>
<a href="http://fallout3.wordpress.com/" target="blank">Blogger extraordinaire</a>, <a href="http://rpgcodex.net/phpBB/viewtopic.php?t=26440" target="blank">Gamespy peon</a>, and former NMA staff member <b>Briosafreak</b> was interviewed at <a href="http://alleyofinfiniteangles.com/node/42" target="blank">Alley of Infinite Angles</a> about the past and present of the Fallout fan community. Here's a snippet on the Van Buren days:
<br>
<blockquote>Besides using the Tactics approach of using the forum to talk to the devs directly, informal second tier channels were setup, making the misunderstandings much easier to resolve.
<br>
<br>
We also divided roles: RPGCodex would be the place to be completely negative, since Saint_Proverbius knew since July 2003 people at Interplay management were trying to boycott the game anyway, and he didn’t like a few BIS guys personally; with the same knowledge Killzig from DAC left the community run its course, with mostly negative positions, since he didn’t want people to be disappointed if things got a sour end, but at the same time remained in touch with BIS devs and was rooting for something good to come out of it; and we at NMA worked the most we could to give visibility to the project, in order to make it harder for Interplay to cancel it.
<br>
<br>
Well the game was indeed cancelled, and BIS was shut down (thanks for nothing Jim Molitor and Herve Caen), the devs came to the topic we started at NMA, a thing that still fills me with pride, and we mourned and made plans to the future.</blockquote>
<br>
The Codex completely negative? I hope a meteor falls on that bastard's house.
<br>
Spotted at: <A HREF="http://www.nma-fallout.com/">No Mutants Allowed</A>