Tags: BioWare; Star Wars: Knights of the Old Republic
In <A href="http://swforums.bioware.com/viewtopic.html?topic=284809&forum=80">this thread</a> on the <A href="http://swforums.bioware.com/">official forums</a> for <a href="http://www.swkotor.com">Knights of the Old Republic</a>, there's some details about the first patch for the game which will hopefully be out within a week's time.
<br>
<br>
<ul><li>Added two new "swkotor.ini" sound options,
<br>
[Sound Options]
<br>
Environment Effects Nonstreaming=1
<br>
Environment Effects Streaming=1
<br>
<br>
The Environment Effects Streaming=0 option was added to fix a problem with sound pauses while playing the game with an Intel i845 or i850 chipset motherboard and a 100 MHz Front Side Bus.</li><li>removed the awareness penalty when running</li><li>Made a fix to the "Disable Vertex Buffer Objects" option in "swkotor.ini".
<br>
<br>
[Graphics Options]
<br>
Disable Vertex Buffer Objects=1
<br>
<br>
If you are having some odd, random graphics issues you may be able to resolve them by adding an entry to your "swkotor.ini" file.</li><li>Made a fix to the Enable Hardware Mouse option when it is disabled. This fixes a crash with certain ATI Radeon 9600 video cards.</li><li>Made a fix to a display issue with Small Fonts.</li><li>Made a fix to a gamma issue after movies finish playing.</li><li>Removed the display of Force Points on portrait tooltips for non-Jedi characters.</li><li>Fixed bug where some objects in the game would give a sticky mouse indicator like they had an inventory when they did not.</li><li>Fixed an issue where if you changed appearance while Force Speed was active your movement rate would return to normal.</li><li>Fixed an issue with droid animation when the item they were using ran out or their target died.</li><li>The turret mini-game should no longer have the blur visual effect if you enter it with that visual effect turned on.</li><li>The Security option no longer displays for doors which a key is required.</li><li>Fixed a rare bug where the game could get stuck if an autopause was triggered at the exact same time as an area transition.</li><li>Fixed a rare crash that could happen when a Dark Jedi dies at the exact same time as he deflected a blaster bolt.</li><li>Fixed a rare crash on startup under Windows 98.</li><li>Fixed a few memory leaks.</li></ul>
<br>
<br>
I'd like to see an option in swkotor.ini like:
<br>
<br>
<blockquote><i>[GAMEPLAY IMPROVEMENTS]
<br>
forcedminigamecrap=0</i></blockquote>
<br>
<br>
That'd make my day, because I'm really sick of that turret minigame.
<br>
<br>
Spotted this at <A href="http://www.bluesnews.com">Blue's News</A>
<br>
In <A href="http://swforums.bioware.com/viewtopic.html?topic=284809&forum=80">this thread</a> on the <A href="http://swforums.bioware.com/">official forums</a> for <a href="http://www.swkotor.com">Knights of the Old Republic</a>, there's some details about the first patch for the game which will hopefully be out within a week's time.
<br>
<br>
<ul><li>Added two new "swkotor.ini" sound options,
<br>
[Sound Options]
<br>
Environment Effects Nonstreaming=1
<br>
Environment Effects Streaming=1
<br>
<br>
The Environment Effects Streaming=0 option was added to fix a problem with sound pauses while playing the game with an Intel i845 or i850 chipset motherboard and a 100 MHz Front Side Bus.</li><li>removed the awareness penalty when running</li><li>Made a fix to the "Disable Vertex Buffer Objects" option in "swkotor.ini".
<br>
<br>
[Graphics Options]
<br>
Disable Vertex Buffer Objects=1
<br>
<br>
If you are having some odd, random graphics issues you may be able to resolve them by adding an entry to your "swkotor.ini" file.</li><li>Made a fix to the Enable Hardware Mouse option when it is disabled. This fixes a crash with certain ATI Radeon 9600 video cards.</li><li>Made a fix to a display issue with Small Fonts.</li><li>Made a fix to a gamma issue after movies finish playing.</li><li>Removed the display of Force Points on portrait tooltips for non-Jedi characters.</li><li>Fixed bug where some objects in the game would give a sticky mouse indicator like they had an inventory when they did not.</li><li>Fixed an issue where if you changed appearance while Force Speed was active your movement rate would return to normal.</li><li>Fixed an issue with droid animation when the item they were using ran out or their target died.</li><li>The turret mini-game should no longer have the blur visual effect if you enter it with that visual effect turned on.</li><li>The Security option no longer displays for doors which a key is required.</li><li>Fixed a rare bug where the game could get stuck if an autopause was triggered at the exact same time as an area transition.</li><li>Fixed a rare crash that could happen when a Dark Jedi dies at the exact same time as he deflected a blaster bolt.</li><li>Fixed a rare crash on startup under Windows 98.</li><li>Fixed a few memory leaks.</li></ul>
<br>
<br>
I'd like to see an option in swkotor.ini like:
<br>
<br>
<blockquote><i>[GAMEPLAY IMPROVEMENTS]
<br>
forcedminigamecrap=0</i></blockquote>
<br>
<br>
That'd make my day, because I'm really sick of that turret minigame.
<br>
<br>
Spotted this at <A href="http://www.bluesnews.com">Blue's News</A>
<br>