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Preview Storm of Zehir Previewing at Gamespy

Jason

chasing a bee
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baby arm fantasy island
Tags: Neverwinter Nights 2: Storm of Zehir; Obsidian Entertainment

Gamespy spent some <a href="http://pc.gamespy.com/pc/neverwinter-nights-2-storm-of-zehir/920469p1.html" target="blank">hands-on time</a> with Obsidian's <b><a href="http://www.obsidian.net/games/nwn2soz/index.html" target="blank">Neverwinter Nights 2: Storm of Zehir</a></b>.
<br>
<blockquote>We began our adventures by going through the meticulously detailed character creation system looking for new races and classes to play with. The two new races in the game are interesting choices for players looking to walk on the dark side. The Yuan-ti Pureblood is a snake/human crossbreed who sports impressive natural armor, quick reflexes and bonuses in brains and personality. They're a natural Ranger for players looking for a combat class but we chose to go with Warlock in order to try out the new Hellfire Warlock prestige class (bigger demons! more fire!). The Gray Orcs, on the other hand, have a calmer, more contemplative disposition than their wilder cousins, and their physical skills make them great combat-oriented clerics. For this character, we chose to work toward becoming a Doomguide, a new prestige class focused on destroying the undead.</blockquote>
<br>
Spotted at: <A HREF="http://www.rpgwatch.com/">RPG Watch</A>
 

Rhett Butler

Scholar
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Sep 22, 2007
Messages
939
The only real open question we have about Storm of Zehir concerns the aforementioned decision to make character death permanent without a spell, a "life coin" available at Waukeen temples, or trekking back to town a cleric. While the idea is clearly to make combat more interesting by making players care about consequences, as in previous D&D games we just ended up back on the save-and-restore roller coaster.

Just because they decided to exploit quicksaves doesn't mean it's a bad feature. It's certainly better than making your characters immortal. With that system I would often not bother to heal a character if they had run out of useful spells, or I knew I could get through without them and didn't need to waste the potions. At least with this you have some incentive to keep your characters alive, even if it is only to avoid reloading.
 

FalloutBR

Educated
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Apr 23, 2008
Messages
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São Paulo - Brazil
I kind of agree with Rhett. While playing NWN2 I felt like a spoiled child when all of my "dead" characters just got raised up from the dead after every fight. I mean, when that happens you just don't care about them anymore... the best system would be TOEE's where they lay down for some turns bleeding to death on the ground or if they receive a really damagin blow that completely maim their bodies they die and need a ressurection spell...
If people want to exploit the quicksave feature, it's their problem. It's pretty tempting I admit, but nothing that an Ironman mode can cure;

By the way, FO3 is dead, everybody know it's a ARPG with the Oblivion engine and a failed effort to emulate the previous Fallout atmosphere. People should turn their eyes to the people who are really trying to keep the CRPG genre alive with some "hardcore" features like permanent death... so let's give Storm of Zehir a little bit of our deserved attention.
 

stony3k

Augur
Patron
Joined
May 8, 2007
Messages
470
Strap Yourselves In
I agree - stop focusing on FO3 and start talking about good RPGs like this one. I can't believe that there are so few people interested in Storm of Zehir.
 

Rhett Butler

Scholar
Joined
Sep 22, 2007
Messages
939
stony3k said:
I agree - stop focusing on FO3 and start talking about good RPGs like this one. I can't believe that there are so few people interested in Storm of Zehir.

It's not that no one is interested, I'd say most people here will get SoZ, it's that the codex is full of people who enjoy frothing at the mouth from moral outrage.
 

serch

Magister
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Mar 13, 2006
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Behind mistary, in front of conspirancy
I'm not very fond of nwn/nwn2 engine for combat, although it has other merits, but I'm interested in seeing if Obsidian can give it a tactical spin this time. Writing will probably be good, we know that. I also expect a C&C department better than the competence, with a not so story-driven game, so it's a must buy for me.

Also: I hope this includes a random encounter with a panzer.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
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Location
Narnia
Storm of Zehir will be good. I will buy it with money!

Now about Fallout 3! Fallout 3 will be a stinking butt filled with holes! I will not buy it with money! Instead I shall explore the deepest, farthest, icey-coldest, most depraving reaches of the hellish netherland for ways to aquire it... for just under a dollar!!

(The year 2012)
 

Spectacle

Arcane
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May 25, 2006
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I hope they've managed to improve party control in combat. If it's as chaotic as NWN2 I can foresee having to use the quickload key way too much.
 

doctor_kaz

Scholar
Joined
May 26, 2006
Messages
517
Location
Ohio, USA
FalloutBR said:
I kind of agree with Rhett. While playing NWN2 I felt like a spoiled child when all of my "dead" characters just got raised up from the dead after every fight. I mean, when that happens you just don't care about them anymore... the best system would be TOEE's where they lay down for some turns bleeding to death on the ground or if they receive a really damagin blow that completely maim their bodies they die and need a ressurection spell...
[\quote]

This is what is actually in the D&D rules and I have wondered ever since the first Baldurs Gate why this was not adopted for the video games. It's one of those things that really makes me scratch my head. It means that when you are first level you can't get killed by one Kobold dagger hit.
 

Warden

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Jul 12, 2007
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In your nightmare.
Jaesun said:
The sheer fact that Tony K's AI will now be the default AI = GIANT TRUCKLOAD OF WIN!

I'm really getting annoyed reading people who try so hard to be so different and unique with their expressions.
 

fastpunk

Arbiter
Joined
Mar 31, 2007
Messages
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under the sun
Jaesun said:
The sheer fact that Tony K's AI will now be the default AI = GIANT TRUCKLOAD OF WIN!

Amin to that!

Anyway, the preview doesn't provide much in the way of new info. I like the perma death part.
 

Jaime Lannister

Arbiter
Joined
Jun 15, 2007
Messages
7,183
Warden, in this analogy you are Kaelyn. Having level 1 characters in SoZ is akin to destroying the wall.

Don't worry though, Melirinda will make a thread in your honor. There may even be a Warden-Bishop romance mod.
 

deuxhero

Arcane
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Jul 30, 2007
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Flowery Land
Spectacle said:
I hope they've managed to improve party control in combat. If it's as chaotic as NWN2 I can foresee having to use the quickload key way too much.

NWN2 has a quickload? I only figured out quicksave (f12) because of a loading screen bit (why can't I reasign this single key? seriously...)
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
Oddness, isn't it? No quickload, only quicksave, and not remappable....

Exemplary point in the engine perhaps?
 

Xor

Arcane
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Jan 21, 2008
Messages
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I was going to disagree because surely no professional game engine would be that rigid, but then I remembered NWN1 was the same way. It was only less annoying because the save/load screens didn't take several minutes each.
 

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