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Game News Fallout the First

Jason

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Tags: Fallout

While most sites are looking ahead to <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=27233">bloomier pastures</a>, GameTrailers is looking back at the original <b>Fallout</b> with a <a href="http://www.gametrailers.com/player/42026.html" target="blank">Fallout Retrospective video</a>. Strangely enough (considering this is <a href="http://www.gametrailers.com/player/42050.html" target="blank">GameTrailers</a>) the 15 minute clip isn't a total waste of time.
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Also on the Fallout retro tip is Eurogamer with a 3 page <a href="http://www.eurogamer.net/article.php?article_id=269648" target="blank">article</a>.
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<blockquote>Scott Bennie, a designer who helped to write and design Fallout along with Chris Avellone (who later wrote Planescape: Torment and is now the creative director at Obsidian) and Fallout 2 hero Chris Taylor, felt that Fallout's bleak setting struck a particular chord with audiences of the time. "After years of generic fantasy RPGs, Fallout was a shock to the system, both for the designers (who got to cut loose after working on fantasy projects like Stonekeep and Descent to Undermountain) and for the audience... There weren't that many post-apocalypse games out at the time we did Fallout," says Bennie. "Wasteland was excellent, but it was severely hamstrung by the limitations of the textual display. Origins' Bad Blood was designed to be an action game. The less said about EA's Fountain of Dreams, the better. As a result of the genre's scarcity - and the appropriateness of graphic violence, harsh language, and a gritty theme - it was easy for Fallout to stand out. Being christened the 'spiritual successor' to Wasteland, one of the most beloved RPGs up to that time, made it even easier to get noticed."</blockquote>
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Chris Avellone didn't help write and design Fallout <a href="http://fallout.wikia.com/wiki/Fallout_developers" target="blank">last time I checked</a>.
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<i>Thanks to Dark Matter for spotting the video.</i>
 

Murk

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i think the article meant that scott bennie was a designer and writer and with him also was avellone
 

wex

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Scott Bennie, a designer who helped to write and design Fallout along with Chris Avellone (who later wrote Planescape: Torment and is now the creative director at Obsidian) and Fallout 2 hero Chris Taylor, felt that Fallout's bleak setting struck a particular chord with audiences of the time.

The sentence tries to say that three of them felt the same about the setting. It should have been better worded, though.
 

Moray

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Hate to waste my "virgin" post on this, but I will anyway.

I think it's perhaps supposed to read more like "Scott Bennie, a designer who helped to write and design Fallout, along with Chris Avellone..."
 

Cthulhugoat

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Meh, this retrospective thing will probably end up praising FO3 as the best in the series, the most innovative, slurpy slurp. Though their Star Wars ones were pretty decent.
 

Vibalist

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Regardless, it was still a pretty cool video. A nice way of introducing fans of FO3 to the old games too.
 

Murk

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hai guis ei think he ment scott bennie was the designer and avellone was there 2oo yah?
 

Rosh

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Mikayel said:
hai guis ei think he ment scott bennie was the designer and avellone was there 2oo yah?

At the time I believe MCA was too busy filling the Descent engine with pure, unmitigated suck, to form the abomination that we know as Descent to Undermountain.

Fallout 2 hero Chris Taylor

More like the hero of FOT.
 

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