Tags: Star Wars: Knights of the Old Republic
<A href="http://www.gameplanet.co.nz/">GamePlanet NZ</a> offers up <A href="http://www.gameplanet.co.nz/mag.dyn/Reviews/2687.html">their review</a> of <A href="http://www.swkotor.com">Knights of the Old Republic</a>, which is a rather decent take on the game, despite the need to explain constantly what a CRPG is. Here's a clip:
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<blockquote>Once you are ready to go, just hit the space bar and combat proceeds. During combat itself, you can change your strategies (run away, attack someone else, use a grenade - etc) but you don't have any direct control on the assault itself; you dont aim blasters or bash the button to swing your light sabre, that stuff is all automatic. Whether you hit or miss (and how much damage you give or receive) is based on your stats (remember, from levelling up your character) vs. the stats of your opponent. It will feel a bit odd for those action buffs out there, at first, but you will adjust quickly enough and begin to think more about your strategy as you go into each successive combat scene.</blockquote>
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Running away never seems to work because you can only make one person run at a time. The rest will sit there attacking until dead, which means you're ultimately screwed.
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Spotted this at <a href="http://www.bluesnews.com">Blue's News</a>
<A href="http://www.gameplanet.co.nz/">GamePlanet NZ</a> offers up <A href="http://www.gameplanet.co.nz/mag.dyn/Reviews/2687.html">their review</a> of <A href="http://www.swkotor.com">Knights of the Old Republic</a>, which is a rather decent take on the game, despite the need to explain constantly what a CRPG is. Here's a clip:
<br>
<br>
<blockquote>Once you are ready to go, just hit the space bar and combat proceeds. During combat itself, you can change your strategies (run away, attack someone else, use a grenade - etc) but you don't have any direct control on the assault itself; you dont aim blasters or bash the button to swing your light sabre, that stuff is all automatic. Whether you hit or miss (and how much damage you give or receive) is based on your stats (remember, from levelling up your character) vs. the stats of your opponent. It will feel a bit odd for those action buffs out there, at first, but you will adjust quickly enough and begin to think more about your strategy as you go into each successive combat scene.</blockquote>
<br>
<br>
Running away never seems to work because you can only make one person run at a time. The rest will sit there attacking until dead, which means you're ultimately screwed.
<br>
<br>
Spotted this at <a href="http://www.bluesnews.com">Blue's News</a>