Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Judgement passed on HotU at Jolt Online Gaming

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Neverwinter Nights: Hordes of the Underdark

<a href=http://www.jolt.co.uk>Jolt.co.uk</a> have got their <a href=http://www.jolt.co.uk/index.php?articleid=762>review</a> of <a href=http://www.bioware.com>BioWare</a>'s <a href=http://nwn.bioware.com>Hordes of the Underdark</a>. It scores a solid <b>84%</b>.
<br>
<br>
<blockquote>Power. That's what people crave in an RPG. No wonder then, that the previous Neverwinter Nights expansion pack, Shadows of Undrentide, felt a bit of a let down. Sure, it added a new campaign and several prestige classes, but let's face it: anyone who has played a lot of RPGs - especially a lot of Dungeons & Dragons based RPGs - has probably gotten a bit fed up of having to trudge through the early levels, killing vermin or ragtag bandits, only to finish up before ever getting to the really interesting character levels. It's just not very epic.</blockquote>
<br>
<br>
Here's something more developers need to realise: you can make an RPG fun and challenging without getting all munchkiny.
<br>
<br>
Spotted at <a href="http://www.rpgdot.com">RPGDot</a>.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,766
Location
Behind you.
The Brits have many, many idiots over there. It's wonderful to know America lacks a monopoly on that class of people.
 

Snuffles

Novice
Joined
Dec 5, 2003
Messages
87
Although something in my soul crys out everytime I have to fight rats, (not giant rats, not mutant rats, not rats granted special powers by a divine source, just rats,) in a CRPG... ...and then get killed by them.
 

Rayt

Liturgist
Joined
Nov 24, 2002
Messages
192
Location
Swingin' Groningen
Jolt.co.uk is a multiplayer focused site (they started out as renting servers to clans and such) so roleplaying in single player games isn't really their prime concern. Considering their audience, the power craving note does make sense.
 

triCritical

Erudite
Joined
Jan 8, 2003
Messages
1,329
Location
Colorado Springs
I feel that DnD 3E breaks down at around levels 10-12. That said, I have absolutely no interest in any games that goes into epic levels. I think the best adventures are ones handled at low levels. Combat is harder, other solutions become more important, and it forces developers into thinking laterally.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom