Tags: Black Isle Studios; Fallout 3 (Van Buren)
<A href="http://pc.ign.com">PC.IGN</a> has a <a href="http://pc.ign.com/articles/446/446379p1.html?fromint=1">bit about the recent shake up</a>(cough up, throw up, whatever) that went down at <A href="http://interplay.com">Interplay</a> where they slash and burned everything possible, including their last, best hope for profit.
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<blockquote>Interplay agreed and the team continued work on Baldur's Gate 3. The title was cancelled after management failed to retain the license for the D&D system, so Black Isle decided to focus development exclusively on Fallout 3. The design was finished, the engine was written, and the work on the maps had begun when Interplay asked for a playable demo of the game.
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By Black Isle's account, the demo as delivered was 95% done, including all game functionality but only one finished demo level. (Work on the rest of the levels was approximately halfway complete; all that remained to be done was to populate and script the maps.) The next day Interplay began laying off people at Digital Mayhem. Since the Fallout demo was so polished, employees at Black Isle felt (relatively) secure. </blockquote>
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So, the good news is <b>TEAM CHUCK</b> got the axe, the bad news is that so did <A href="http://www.blackisle.com">Black Isle</a>. The funny part is that later on, it's said that the project was cancelled by <b>Darth Molitor</b> and <b>Lord Caen</b> because they didn't think the game would be done by 2004. Of course, it couldn't have helped matters that <b>Darth Molitor</b> was pulling people working on <b>Fallout 3</b> to work on <b>Fallout Enforcer</b>, could it?
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Spotted this at <a href="http://www.bluesnews.com">BluesNews</a>.
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<A href="http://pc.ign.com">PC.IGN</a> has a <a href="http://pc.ign.com/articles/446/446379p1.html?fromint=1">bit about the recent shake up</a>(cough up, throw up, whatever) that went down at <A href="http://interplay.com">Interplay</a> where they slash and burned everything possible, including their last, best hope for profit.
<br>
<br>
<blockquote>Interplay agreed and the team continued work on Baldur's Gate 3. The title was cancelled after management failed to retain the license for the D&D system, so Black Isle decided to focus development exclusively on Fallout 3. The design was finished, the engine was written, and the work on the maps had begun when Interplay asked for a playable demo of the game.
<br>
<br>
By Black Isle's account, the demo as delivered was 95% done, including all game functionality but only one finished demo level. (Work on the rest of the levels was approximately halfway complete; all that remained to be done was to populate and script the maps.) The next day Interplay began laying off people at Digital Mayhem. Since the Fallout demo was so polished, employees at Black Isle felt (relatively) secure. </blockquote>
<br>
<br>
So, the good news is <b>TEAM CHUCK</b> got the axe, the bad news is that so did <A href="http://www.blackisle.com">Black Isle</a>. The funny part is that later on, it's said that the project was cancelled by <b>Darth Molitor</b> and <b>Lord Caen</b> because they didn't think the game would be done by 2004. Of course, it couldn't have helped matters that <b>Darth Molitor</b> was pulling people working on <b>Fallout 3</b> to work on <b>Fallout Enforcer</b>, could it?
<br>
<br>
Spotted this at <a href="http://www.bluesnews.com">BluesNews</a>.
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