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Review Gothic 3: Forsaken Gods raped at IGN

Jason

chasing a bee
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Tags: Gothic 3: Forsaken Gods

<a href="http://pc.ign.com/articles/936/936670p1.html" target="blank">IGN</a> had a poke at <b><a href="http://www.jowood.com/?lang=en&site=2&gameid=gothic3_AO&pfid=PC" target="blank">Gothic 3: Forsaken Gods</a></b> and came away grumbling about the expected rampant bugs.
<br>
<blockquote>The game is so littered with game-breaking bugs it had to have been kicked out the door with little or no testing. Even with the two post-release patches there are countless times you'll find yourself unable to go on due to broken quest triggers. The series prides itself on its "open world" construction and it's true, you can run all over the land without experiencing a loading screen, but even if the world is open, the quest progression remains in large part linear. If you happen upon a quest NPC before you're meant to, you just may break the quest and have to revert to a previous save or even start the game all over. Another fun little quest breaker is something I like to call "NPCs Behaving Badly." Quest-essential NPCs disappear in front of your eyes, refuse to speak to you, and, once in a while, walk behind impassible geometry never to return.</blockquote>
<br>
Read the full 3.5/10 review <a href="http://pc.ign.com/articles/936/936670p1.html" target="blank">here</a>.
<br>
Spotted at: <A HREF="http://www.rpgwatch.com/">RPGWatch</A>
 

bat_boro

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German developer was ok, actually
srlsly the guys at Pb are truly a talented bunch
 

Konjad

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bat_boro said:
German developer was ok, actually
srlsly the guys at Pb are truly a talented bunch

I agree, though they failed at making G3.
 

bat_boro

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Konjad said:
bat_boro said:
German developer was ok, actually
srlsly the guys at Pb are truly a talented bunch

I agree, though they failed at making G3.

Nah, they're not pulling this one out, I think
From what I hear on the official forums, the game is really, really bad.
Then again, after what I saw these indian guys had made with Gorn (he looks like one of these indian morons on youtube that you just can't stop laughing your ass at) I can't blame anyone for not liking it
 

Lightknight

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Nov 26, 2008
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German developer was ok, actually
I didnt play the third game, did they keep the Nazi-torture-like control scheme from the first game ? I swear Germans must have some kinda inborn anatomy disfigurements if they actually thought those controls were good and didnt need changing.
 

bat_boro

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Lightknight said:
German developer was ok, actually
I didnt play the third game, did they keep the Nazi-torture-like control scheme from the first game ? I swear Germans must have some kinda inborn anatomy disfigurements if they actually thought those controls were good and didnt need changing.

No, really, they were pretty sweet. Once you got used to them, that is.
But to answer your question - no, they didn't keep it. They change it to something more intuitive this time around but with that comes the changed combat system, which... eh, as strange as it may sound, the older combat system was way better. Or more challenging, at least. But with the community patch 1.7 all will be well, I hope.
 

Claw

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Lightknight said:
I didnt play the third game, did they keep the Nazi-torture-like control scheme from the first game ? I swear Germans must have some kinda inborn anatomy disfigurements if they actually thought those controls were good and didnt need changing.
By definition, everyone else is disfigured. We're perfection personified.

Seriously though, what's the problem with the control sheme? It's WASD+mouse just like all modern first and third person games. Try Ultima Underworld for something weird. The only unusual element in Gothic's controls is pressing the "action" button while using the directional keys for combat moves, selection etc.
Seriously, is that it? You can't press a mouse button while hitting a key? Poor bastard. Kill yourself now, there is no hope for you.
 

Kraszu

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How hard it is to place one hand on arrows on right side of the keyboard, and the other hand on ctrl-action, space-jump, z/x strafe it is all you need. Changing spells whit number keys (or those were F keys?) whit left hand they are close to ctrl what is wrong whit that?
 

Lightknight

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Kill yourself now, there is no hope for you.
Vice versa. Oh well, i guess Gothic fanboys never played anything better. Seriously now, did thos devs actually played their own game and didnt find their controls just wrong ?

The only unusual element in Gothic's controls is pressing the "action" button while using the directional keys for combat moves, selection etc.
Its not "unusual", its fucking stupid. Oh and i didnt even mention their "innovative" inventory and trade interface, which is another festering wound on that failure of a game.

No, really, they were pretty sweet. Once you got used to them, that is.
No thanks, i'd rather get used to something good. Something that bad should be eliminated, if not in development - then at least in a patch, or IN TERMINAL CASES - in the second installment. And they didnt. Yeah.
 

bat_boro

Arcane
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Nov 22, 2006
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The trading system was great, but now that you mention it, I see what's your problem with the game.

There just wasn't enough bloom for you, amirite?
 

Kraszu

Prophet
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The only unusual element in Gothic's controls is pressing the "action" button while using the directional keys for combat moves, selection etc.
Its not "unusual", its fucking stupid. Oh and i didnt even mention their "innovative" inventory and trade interface, which is another festering wound on that failure of a game.

Whit 5 buttons you have fast access to 8 actions in melee combat what is so wrong about that? moving in 4 directions/attacking from 3 and block. Add z/x for strafe for more mobility.

Inventory considering how many things you have in it, it works fine it scroll fast so you have fast access to anything you want. In G2 it is worse/slower.

Bartering, crtl+left you move that item to bartering screen whit shift(? not sure maybe other key) you move 10. What is so awful about it? It is functional, and fast.

No, really, they were pretty sweet. Once you got used to them, that is.

No thanks, i'd rather get used to something good. Something that bad should be eliminated, if not in development - then at least in a patch, or IN TERMINAL CASES - in the second installment. And they didnt. Yeah.

It is much better then fighting in most action rpg games where you just click till somebody is death.
 

Shannow

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Lightknight said:
Oh well, i guess Gothic fanboys never played anything better.
Exactly right. Played tons of aRPGs and I still have to find one that has a better combat scheme than Gothic(2)'s.
Of course, it does require timing and modest coordination, so you'd better stay with clicking your enemies to death.
 

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