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Interview XGR Q&As Goldenland

Saint_Proverbius

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Tags: Golden Land

<a href="http://www.xgr.com/">XGR</a> has served up a tasty <A href="http://www.xgr.com/index.php?id=3924">interview</a> with <b>Sergeu Buravtsov</b>, the one of the leads on the upcoming turn based CRPG, <a href="http://www.goldenland-rpg.com/">Goldenland</a>. Here's a sample:
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<blockquote><b>XGR:</b> What role, if any, will NPC's (non-player characters) have in the game? Are some NPC's going to come into play regardless of the path taken by the player?
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<b>Berut CT:</b> Since Goldenland can be called CRPG, of course NPCs will play an important role in the gameplay. Most of the characters are unique each with it’s own behaviour, dialogues, goals. We paid a lot of attention to their behaviour algorithms and this allowed to make practically unique behaviour to each NPC.</blockquote>
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Yeah, it's kind of hard to have a CRPG without those pesky NPCs.
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Spotted this at <a href="http://shacknews.com">Shack News</a>.
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Rosh

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Oct 22, 2002
Messages
1,775
Re: XGR Q&As Goldenland

Saint_Proverbius said:
Yeah, it's kind of hard to have a CRPG without those pesky NPCs.

I'm really wondering if the meaning of NPC has escaped that many people. Several games have blurred it, while others have put it "NPCs you can recruit". I think the naive got hung up on the last part, without knowing what the meaning is, and there you have the further BioWare crap of calling those in your party NPCs while they really aren't.
 

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