Tags: Ultima IV: The Dawn of Virtue
<A href="http://www.hut.fi/~jtpelto2/ultima4/news.html">Ultima 4: The Dawn of Virtue</a> has updated their site after a bit of a hiatus for the last five months. The update is a fairly large one, complete with a <A href="http://www.hut.fi/~jtpelto2/ultima4/devdiary.html">development diary</a> covering what's been happenning on the project in that time. Here's a clip:
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<blockquote>Another aspect that much attention has been paid to is combat; the game needs to take a lot of factors into account to determine how a battle will progress. The statistics of the attacker and defender, the quality of their equipment and their relative facing are examples. The intent is to create a complex combat system that allows a variety of interesting encounters, so that battles won't be routine. I'll discuss this system in more detail in a later diary entry. </blockquote>
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I just hope they change their minds and go with a detailed turn based combat.
<A href="http://www.hut.fi/~jtpelto2/ultima4/news.html">Ultima 4: The Dawn of Virtue</a> has updated their site after a bit of a hiatus for the last five months. The update is a fairly large one, complete with a <A href="http://www.hut.fi/~jtpelto2/ultima4/devdiary.html">development diary</a> covering what's been happenning on the project in that time. Here's a clip:
<br>
<br>
<blockquote>Another aspect that much attention has been paid to is combat; the game needs to take a lot of factors into account to determine how a battle will progress. The statistics of the attacker and defender, the quality of their equipment and their relative facing are examples. The intent is to create a complex combat system that allows a variety of interesting encounters, so that battles won't be routine. I'll discuss this system in more detail in a later diary entry. </blockquote>
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I just hope they change their minds and go with a detailed turn based combat.