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- Jun 18, 2002
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Tags: Neverwinter Nights 2: Storm of Zehir; Obsidian Entertainment
Darth Roxor took a look at the Neverwinter Nights 2 expansion: Storm of Zehir. This is what he found:
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Darth Roxor took a look at the Neverwinter Nights 2 expansion: Storm of Zehir. This is what he found:
As I stated in the introduction, Storm of Zehir and Mask of the Betrayer are two completely different games. I could even say, that the only thing they share is the engine. While MotB was an epic journey to save yourself from (or embrace) a curse, SoZ is centered around something someone might call ‘generic adventuring’. Indeed, the focus is put mainly on exploration and going through various dungeons, while at the same time having a continuous income of trade bars from your evergrowing merchant company. Actually, for most of the game, you can completely ignore the main quest, and focus on finding new treasures to uncover. Most of the time I spent in the game was on the overland map, and not because I was fighting all the time, but because I wanted to visit every single corner, to make sure I didn’t miss anything. Every gamer who wants his RPG to have a lot of exploration, will definitely find SoZ to be very enjoyable.
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