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Preview Beyond Divinity gawkings at RPGDot

Saint_Proverbius

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Tags: Beyond Divinity; Larian Studios

<a href="Http://www.rpgdot.com">RPGDot</a> has posted another <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=830">preview thingy</a> of <a href="http://www.beyond-divinity.com/">Beyond Divinity</a>(formerly called <i>Riftrunner</i> but <a href="http://www.larian.com">Larian</a>'s games like to change their names a lot, it seems). Here's a bit on combat:
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<blockquote>Having a party really adds a lot more strategy to the game. Knowing that, the Larians balanced this and made the opponents harder to kill. The game now offers less Hack & Slash but when it does, the fighting is harder at times.
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What adds to that is that the enemies have a better AI. What we saw is that when their hitpoints drop below a certain percentage they start running away. If you follow them you most likely will be running into other enemies and have to fight them also. But this can be overcome by strategically placing you and the Deathknight so that running away is no longer an option. The short time we played we didn’t see any other AI improvements, but apparently there are more. If so then we will report about them later.</blockquote>
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I think a prerequisite for any person working for a site that covers CRPGs semi-exclusively should be they know the definition of <A href="http://dictionary.reference.com/search?q=tactics">tactics</a>.
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Thanks, <b>Myrthos</b>!
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