Jason
chasing a bee
Tags: BioWare; Mass Effect 2
While there was some talk of <b><a href="http://www.rpgcodex.net/content.php?id=182" target="blank">Mass Effect</a></b> becoming an epic trilogy, there's been no confirmation of <b>Mass Effect 2</b> until GDC published their upcoming lecture schedule, including <a href="https://www.cmpevents.com/GD09/a.asp?option=C&V=11&SessID=8854" target="blank">"The Iterative Level Design Process of Bioware's MASS EFFECT 2"</a>.
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<blockquote>Attendees will: - Gain insight into some of the major issues the development team encountered while building Mass Effect at BioWare; - Get a detailed look at the Mass Effect team’s new approach to creating levels while avoiding these issues; - Find out how this new process is working for the Mass Effect team; - Learn about new pitfalls the team discovered that can potentially be avoided on future game projects.</blockquote>
While there was some talk of <b><a href="http://www.rpgcodex.net/content.php?id=182" target="blank">Mass Effect</a></b> becoming an epic trilogy, there's been no confirmation of <b>Mass Effect 2</b> until GDC published their upcoming lecture schedule, including <a href="https://www.cmpevents.com/GD09/a.asp?option=C&V=11&SessID=8854" target="blank">"The Iterative Level Design Process of Bioware's MASS EFFECT 2"</a>.
<br>
<blockquote>Attendees will: - Gain insight into some of the major issues the development team encountered while building Mass Effect at BioWare; - Get a detailed look at the Mass Effect team’s new approach to creating levels while avoiding these issues; - Find out how this new process is working for the Mass Effect team; - Learn about new pitfalls the team discovered that can potentially be avoided on future game projects.</blockquote>