Tags: NUVIE
<A href="http://nuvie.sourceforge.net/">NUVIE</a>, that <i>Ultima VI</i> replacement engine for a variety of operating systems, has updated with a nice <A href="http://nuvie.sourceforge.net/snapshots/nuvie/ChangeLog">list of changes</a>. Here's some of them:
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<ul><li>FM-Towns audio unpacker. We've added a new tool to extract the audio dialog from the FM-Towns Ultima 6 version. The tool takes an actors dialog file and outputs a set of WAV files.</li><li>Darkness. Nuvie now has alpha-blended darkness. You can see some screenshots attached to a post in our forum. (<a href="http://nuvie.sourceforge.net/phorum/read.php?f=1&i=70&t=70">Here</a>) We plan to support the original dithered tile darkness too but this might not be added for a while.
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<div align="center"><a href="http://nuvie.sourceforge.net/phorum/read.php?f=1&i=70&t=70"><img src="http://www.rpgcodex.com/images/screenshots/nuvie/tiny001.jpg" height="150" width="200"> <img src="http://www.rpgcodex.com/images/screenshots/nuvie/tiny001.jpg" height="150" width="200"></a></div>
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<li>Temporary objects. Temp objects are removed from the map when the player walks far enough away.</li><li>Party formation has been improved. Party members should follow the avatar more closly.</li><li>Egg support. Temporary actors are now spawned as the player walks around. Only a few worktypes have been iplemented thus far so many monsters will sit motionless on the map. We'll fix this when we implement combat.</li><li>New build enviroments. You can now build the project with Apple's XCode or Microsoft's Visual C++ version 7.</li><li>Numerous bug fixes. Too many small fixes and enhancments to list here. See the <A href="http://nuvie.sourceforge.net/snapshots/nuvie/ChangeLog">ChangeLog</a> file for a complete list of changes. </li><li>Added more monster types. Dragon and hydra actor types have been added. It is also now possible to dismount from horses.</li></ul>
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My, that is some pretty darkness going on there.
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<A href="http://nuvie.sourceforge.net/">NUVIE</a>, that <i>Ultima VI</i> replacement engine for a variety of operating systems, has updated with a nice <A href="http://nuvie.sourceforge.net/snapshots/nuvie/ChangeLog">list of changes</a>. Here's some of them:
<br>
<br>
<ul><li>FM-Towns audio unpacker. We've added a new tool to extract the audio dialog from the FM-Towns Ultima 6 version. The tool takes an actors dialog file and outputs a set of WAV files.</li><li>Darkness. Nuvie now has alpha-blended darkness. You can see some screenshots attached to a post in our forum. (<a href="http://nuvie.sourceforge.net/phorum/read.php?f=1&i=70&t=70">Here</a>) We plan to support the original dithered tile darkness too but this might not be added for a while.
<br>
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<div align="center"><a href="http://nuvie.sourceforge.net/phorum/read.php?f=1&i=70&t=70"><img src="http://www.rpgcodex.com/images/screenshots/nuvie/tiny001.jpg" height="150" width="200"> <img src="http://www.rpgcodex.com/images/screenshots/nuvie/tiny001.jpg" height="150" width="200"></a></div>
<br>
<li>Temporary objects. Temp objects are removed from the map when the player walks far enough away.</li><li>Party formation has been improved. Party members should follow the avatar more closly.</li><li>Egg support. Temporary actors are now spawned as the player walks around. Only a few worktypes have been iplemented thus far so many monsters will sit motionless on the map. We'll fix this when we implement combat.</li><li>New build enviroments. You can now build the project with Apple's XCode or Microsoft's Visual C++ version 7.</li><li>Numerous bug fixes. Too many small fixes and enhancments to list here. See the <A href="http://nuvie.sourceforge.net/snapshots/nuvie/ChangeLog">ChangeLog</a> file for a complete list of changes. </li><li>Added more monster types. Dragon and hydra actor types have been added. It is also now possible to dismount from horses.</li></ul>
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My, that is some pretty darkness going on there.
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