Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info NUVIE keeps on dancing

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,041
Location
Behind you.
Tags: NUVIE

<A href="http://nuvie.sourceforge.net/">NUVIE</a>, that <i>Ultima VI</i> replacement engine for a variety of operating systems, has updated with a nice <A href="http://nuvie.sourceforge.net/snapshots/nuvie/ChangeLog">list of changes</a>. Here's some of them:
<br>
<br>
<ul><li>FM-Towns audio unpacker. We've added a new tool to extract the audio dialog from the FM-Towns Ultima 6 version. The tool takes an actors dialog file and outputs a set of WAV files.</li><li>Darkness. Nuvie now has alpha-blended darkness. You can see some screenshots attached to a post in our forum. (<a href="http://nuvie.sourceforge.net/phorum/read.php?f=1&i=70&t=70">Here</a>) We plan to support the original dithered tile darkness too but this might not be added for a while.
<br>
<br>
<div align="center"><a href="http://nuvie.sourceforge.net/phorum/read.php?f=1&i=70&t=70"><img src="http://www.rpgcodex.com/images/screenshots/nuvie/tiny001.jpg" height="150" width="200"> <img src="http://www.rpgcodex.com/images/screenshots/nuvie/tiny001.jpg" height="150" width="200"></a></div>
<br>
<li>Temporary objects. Temp objects are removed from the map when the player walks far enough away.</li><li>Party formation has been improved. Party members should follow the avatar more closly.</li><li>Egg support. Temporary actors are now spawned as the player walks around. Only a few worktypes have been iplemented thus far so many monsters will sit motionless on the map. We'll fix this when we implement combat.</li><li>New build enviroments. You can now build the project with Apple's XCode or Microsoft's Visual C++ version 7.</li><li>Numerous bug fixes. Too many small fixes and enhancments to list here. See the <A href="http://nuvie.sourceforge.net/snapshots/nuvie/ChangeLog">ChangeLog</a> file for a complete list of changes. :)</li><li>Added more monster types. Dragon and hydra actor types have been added. It is also now possible to dismount from horses.</li></ul>
<br>
<br>
My, that is some pretty darkness going on there.
<br>
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom