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- Jun 18, 2002
- Messages
- 28,544
Tags: Bethesda Softworks; Fallout 3
The entity responsible <a href="http://www.gamesradar.com/pc/f/pc-gamers-games-of-the-year/a-2009021215561183073/g-2006032219817514003">this time is PC Gamer</a>:
<br>
<blockquote>Game of the year: Fallout 3
<br>
Developer: Bethesda
<br>
Publisher: Bethesda
<br>
Reviewed: 91%, HOLIDAY ’08
<br>
[...]
<br>
In an effort to give them huge egos, we asked Bethesda’s Lead Producer Todd Howard and Lead Designer Emil Pagliarulo what they hope that other game developers learn from the success of Fallout 3.
<br>
<br>
“Great ideas never die. It didn’t matter that Fallout was a series that was silent for 10 years. The world and core mechanics of Fallout 1 are so inherently awesome that they deserved to be done again, but in a new way. So much of reinventing something again is the presentation. Read old game reviews and see how the audience responded at the time, and find a way to make that happen again. Don’t let anyone tell you ‘People no longer like that.’ What I wouldn’t give to see X-Wing or Wing Commander reborn again. Hmmmm.” - Todd Howard.
<br>
[...]
<br>
More than any other role-playing game this year, Fallout 3 truly embraces its genre thanks to its robust character creation system. And because you stop earning XP and perks at level 20, no one character can be a jack of all trades, encouraging you to create a wide variety of distinct character types and give them unique experiences.</blockquote>
<br>
Don't let people tell you they no longer like that but it did deserve to be done again "but in a new way". Critical error. Logic failure.
<br>
<br>
Best strategy went to Sins of a Solar Empire.
<br>
<br>
Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>
The entity responsible <a href="http://www.gamesradar.com/pc/f/pc-gamers-games-of-the-year/a-2009021215561183073/g-2006032219817514003">this time is PC Gamer</a>:
<br>
<blockquote>Game of the year: Fallout 3
<br>
Developer: Bethesda
<br>
Publisher: Bethesda
<br>
Reviewed: 91%, HOLIDAY ’08
<br>
[...]
<br>
In an effort to give them huge egos, we asked Bethesda’s Lead Producer Todd Howard and Lead Designer Emil Pagliarulo what they hope that other game developers learn from the success of Fallout 3.
<br>
<br>
“Great ideas never die. It didn’t matter that Fallout was a series that was silent for 10 years. The world and core mechanics of Fallout 1 are so inherently awesome that they deserved to be done again, but in a new way. So much of reinventing something again is the presentation. Read old game reviews and see how the audience responded at the time, and find a way to make that happen again. Don’t let anyone tell you ‘People no longer like that.’ What I wouldn’t give to see X-Wing or Wing Commander reborn again. Hmmmm.” - Todd Howard.
<br>
[...]
<br>
More than any other role-playing game this year, Fallout 3 truly embraces its genre thanks to its robust character creation system. And because you stop earning XP and perks at level 20, no one character can be a jack of all trades, encouraging you to create a wide variety of distinct character types and give them unique experiences.</blockquote>
<br>
Don't let people tell you they no longer like that but it did deserve to be done again "but in a new way". Critical error. Logic failure.
<br>
<br>
Best strategy went to Sins of a Solar Empire.
<br>
<br>
Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>