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Incline 2D Art Appreciation Thread

n0wh3r3

Educated
Joined
May 7, 2023
Messages
273
How long does it take to get to such mastering of Pixel Art? Is there any kind of learning process? What are the thing to take in consideration when drawing Pixel art (e.g. lighting sources)?
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,115
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After the Rain by Yes-I-Do


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Fields by aamatniekss


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Raven by ink


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The Sky Gazes Back by ink


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The Fallen by hby

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Skald: Against the Black Priory by Reo (C64 palette)


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Clouds in Summer Are Like Cotton Candy by christinesea


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Golden Coin by gawrone


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An Underwater Encounter by hby


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Endboss: Son of Poseidon by critikill (Commodore Amiga limitations)
 

hacknhack

Literate
Joined
Apr 28, 2024
Messages
19
How long does it take to get to such mastering of Pixel Art? Is there any kind of learning process? What are the thing to take in consideration when drawing Pixel art (e.g. lighting sources)?
This was recommended to me by someone who knows what they're talking about. It's very comprehensive and gets straight to the point.

https://pixeljoint.com/forum/forum_posts.asp?TID=11299

I also think the following Reddit reply gives some good general advice for people starting from zero (such as myself).

https://www.reddit.com/r/gamedev/co...who_do_pixel_art_for_their_games_how/fd5seis/

And now for some cool 2D art!

Cyberpunk by MuradIbraghim.
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Fantasy n°67 by Kryssalian.
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Castle Dracula by Deivore.
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Fantasy landscape by pennypharthing.
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Colossal Katamari by Snake.
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View over a Japanese city by LennSan.
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Goblin Raid by jokov.
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Knight Of The Blossoms by veciits.
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Japanese streetHand Pixelled by Heriumu.
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The Spartan by Helm.
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Cyberpunk City by KillerRabbitMedia.
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9-bit Nebula by FraGMarE.
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Autumn season landscape by Iduranga_Theekshana.
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ds

Cipher
Patron
Joined
Jul 17, 2013
Messages
2,545
Location
here
Cyberpunk by MuradIbraghim.
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Fantasy n°67 by Kryssalian.
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The first to are interesting because they don't use solid colors for their "pixels". I wonder if that is a deliberate artistic choice or just a consequence of converting higher bit depth source art to 255 color .gif animations. In the first case it seems to be some kind of naive error diffusion which IMO doesn't work out too great - at first glance it looks like smudge from an overly aggressive lossy compression format and after a closer look you start noticing distracting patterns that move around between animation frames. The second one uses regular stipple patterns which look more pleasing to me.
 

hacknhack

Literate
Joined
Apr 28, 2024
Messages
19
The first to are interesting because they don't use solid colors for their "pixels". I wonder if that is a deliberate artistic choice or just a consequence of converting higher bit depth source art to 255 color .gif animations. In the first case it seems to be some kind of naive error diffusion which IMO doesn't work out too great - at first glance it looks like smudge from an overly aggressive lossy compression format and after a closer look you start noticing distracting patterns that move around between animation frames. The second one uses regular stipple patterns which look more pleasing to me.
Damn, well spotted. After a closer look, it's a compression issue, I reckon. I chased up the source and the first piece was apparently pixelled at 300x300. Which kinda backs up the formatting theory, right? To be fair, I suppose you wouldn't notice a problem at the intended dimension. Again, well spotted! :obviously:
 

ds

Cipher
Patron
Joined
Jul 17, 2013
Messages
2,545
Location
here
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Peanut by AnasAbdin
 

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