- Joined
- Jun 18, 2002
- Messages
- 28,568
Tags: Obsidian Entertainment
Updating your online social networking page is so fraught with peril these days. In <a href="http://www.linkedin.com/pub/7/951/358">David Kondor's profile over at linkedin there's this</a>:
<br>
<blockquote>David Kondor
<br>
Designer - Obsidian Entertainment
<br>
(Privately Held; Computer Games industry)
<br>
<br>
April 2008 — February 2009 (11 months)
<br>
<br>
<b>Designer for canceled third-person action Aliens RPG (Xbox 360, PS3, & PC)</b>
<br>
<br>
-- Responsible for the planning, layout, setup, and tuning of multiple large areas including a Vertical Slice
<br>
-- Worked directly with a team of Animators, Artists, Sound Designers, and Writers to ensure consistent area vision and to maintain fun gameplay, visual storytelling, and the atmosphere of the Aliens universe
<br>
-- Worked with other Designers to contribute to and improve on the vision of game
<br>
-- Designed, Scripted and Balanced Major Combat Encounters and Boss Battles
<br>
-- Designed, Implemented, and Iterated on Missions and Scripted Scenes
<br>
-- Created and Iterated on initial Area layouts using XSI
<br>
-- Worked with programmers to develop & improve on a new In-House Game Engine & Tools</blockquote>
<br>
So just how far along was the game before it got dumped? Any chances of a Van Buren style tech demo release?
<br>
<br>
Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>
Updating your online social networking page is so fraught with peril these days. In <a href="http://www.linkedin.com/pub/7/951/358">David Kondor's profile over at linkedin there's this</a>:
<br>
<blockquote>David Kondor
<br>
Designer - Obsidian Entertainment
<br>
(Privately Held; Computer Games industry)
<br>
<br>
April 2008 — February 2009 (11 months)
<br>
<br>
<b>Designer for canceled third-person action Aliens RPG (Xbox 360, PS3, & PC)</b>
<br>
<br>
-- Responsible for the planning, layout, setup, and tuning of multiple large areas including a Vertical Slice
<br>
-- Worked directly with a team of Animators, Artists, Sound Designers, and Writers to ensure consistent area vision and to maintain fun gameplay, visual storytelling, and the atmosphere of the Aliens universe
<br>
-- Worked with other Designers to contribute to and improve on the vision of game
<br>
-- Designed, Scripted and Balanced Major Combat Encounters and Boss Battles
<br>
-- Designed, Implemented, and Iterated on Missions and Scripted Scenes
<br>
-- Created and Iterated on initial Area layouts using XSI
<br>
-- Worked with programmers to develop & improve on a new In-House Game Engine & Tools</blockquote>
<br>
So just how far along was the game before it got dumped? Any chances of a Van Buren style tech demo release?
<br>
<br>
Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>