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Interview Metalheart interview at RPG Vault, Part 2

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Akella; Metalheart: Replicants Rampage

<a href=http://rpgvault.ign.com>RPG Vault</a> continues asking <a href=http://rpgvault.ign.com/articles/462/462574p1.html>questions</a> about <b>Metalheart: Replicants Rampage</b>
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<blockquote>Every different character class will use its own character class AI. While intelligent characters will act thoughtfully, animals will behave more randomly, like in the real life. A dog is barking at you, and in the next moment, it's not. Why? We'll never know, but there are some recognizable patterns in its behavior. Another example is from the AI of intelligent characters. Imagine a battle with a living character and a robot. The former will hide, dodge and act carefully. The robots will act in a much more kamikaze style. They don't care about their lives, so they move towards you like zombies.
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This generator automatically creates new quests if the player has the impression of nothing more to do at the moment. These generated quests will always follow certain schemes - go somewhere and eliminate or steal something, protect something or someone, spy on someone. It sounds simple or even boring when stated like this, boring, but these quest types cover at least half of all task types possible in RPGs. The variety of the quests will be enormous - my first calculations say that a random quest may have 14,000 variations. The main story quests, of course, will be something more tricky and diversified.
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Reading some forums we noticed that the group of players who have the biggest interest in Metalheart are Fallout fans, so we will try not to disappoint them with our product. <u>We are also thinking about creating a developer forum, where some real hardcore experts may exchange their RPG experience with us during the final part of the development process.</u> This would be a great chance for everybody to influence the final product.</blockquote>
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Well, if they are looking for hardcore rpg experts to help out, I can't think of a better place then the RPG Codex. Drop by and say hello if you are reading this.
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Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
May be we should contact them, assuming that Saint didn't already. After all, isometric, turn based, cyberpunk rpg with tactical combat is our kind of game. Besides, they said they think that FO fans shown the biggest interest, so it's either the Codex or NMA.
 

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