Tags: Nival Interactive; Silent Storm
<A href="http://www.rpgdot.com/">RPGDot</a> has posted their <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=858">Best RPG-Strategy of 2003</a> with the big winner going to <a href="http://www.nival.com/eng/s2_info.html">Silent Storm</a>:
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<blockquote><b>The winner: Silent Storm</b>
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In a world racing to produce simplified games with mass-market appeal and cross-promotional opportunities, Nival's WWII-themed Silent Storm dares to head in the opposite direction. Not only does Silent Storm feature detailed turn-based tactical squad combat but it also has fantastic isometric graphics and innovative, fully deformable environments that really impact the gameplay. Add more depth with some well-developed RPG elements and you have one of the best strategy games in years.</blockquote>
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The only decent mass market game genre are the tycoon games. Give me depth in CRPGs, thanks.
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Thanks, <b>chrisbeddoes</b>!
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<A href="http://www.rpgdot.com/">RPGDot</a> has posted their <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=858">Best RPG-Strategy of 2003</a> with the big winner going to <a href="http://www.nival.com/eng/s2_info.html">Silent Storm</a>:
<br>
<br>
<blockquote><b>The winner: Silent Storm</b>
<br>
In a world racing to produce simplified games with mass-market appeal and cross-promotional opportunities, Nival's WWII-themed Silent Storm dares to head in the opposite direction. Not only does Silent Storm feature detailed turn-based tactical squad combat but it also has fantastic isometric graphics and innovative, fully deformable environments that really impact the gameplay. Add more depth with some well-developed RPG elements and you have one of the best strategy games in years.</blockquote>
<br>
<br>
The only decent mass market game genre are the tycoon games. Give me depth in CRPGs, thanks.
<br>
<br>
Thanks, <b>chrisbeddoes</b>!
<br>