Tags: Star Wars: Knights of the Old Republic
There's a <A href="http://www.gamechronicles.com/reviews/pc/kotor/kotor.htm">review</a> of <A href="http://www.swkotor.com">Knights of the Old Republic</A> over at <A href="http://www.gamechronicles.com/">Game Chronicles</A>, who liked it enough to give it a <b>9.8/10</b> rating. The go on and on about how great <A href="http://www.bioware.com">BioWare</a> ported the game to the PC, how wonderful the puzzles were, and so forth. Hell, they even thought the combat was fantastic:
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<blockquote>Each time you encounter an enemy the game pauses (this is an option toggle) and you can dictate the actions of your party. You can preload a series of four moves for each character or simply select targets for each member and let them do their default attack. You can also setup AI scripts for the two party members you aren’t controlling. This allows you to have members who will prioritize their attacks with grenades, Force Powers, or rush into standard melee.
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<u>It’s all turn-based</u> and all the results are determined by the roll of unseen dice combined with modifiers based on your stats, skills, and any items or equipment you have equipped. The combat will actually play itself out if you leave it alone but by fine-tuning the combat you can be a devastating force of nature.</blockquote>
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Remember the old addage that if you tell a lie often enough, it becomes true?
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Here's a clue for the clueless. The game wouldn't <i>need</i> to auto-pause if it were turn based.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
There's a <A href="http://www.gamechronicles.com/reviews/pc/kotor/kotor.htm">review</a> of <A href="http://www.swkotor.com">Knights of the Old Republic</A> over at <A href="http://www.gamechronicles.com/">Game Chronicles</A>, who liked it enough to give it a <b>9.8/10</b> rating. The go on and on about how great <A href="http://www.bioware.com">BioWare</a> ported the game to the PC, how wonderful the puzzles were, and so forth. Hell, they even thought the combat was fantastic:
<br>
<br>
<blockquote>Each time you encounter an enemy the game pauses (this is an option toggle) and you can dictate the actions of your party. You can preload a series of four moves for each character or simply select targets for each member and let them do their default attack. You can also setup AI scripts for the two party members you aren’t controlling. This allows you to have members who will prioritize their attacks with grenades, Force Powers, or rush into standard melee.
<br>
<br>
<u>It’s all turn-based</u> and all the results are determined by the roll of unseen dice combined with modifiers based on your stats, skills, and any items or equipment you have equipped. The combat will actually play itself out if you leave it alone but by fine-tuning the combat you can be a devastating force of nature.</blockquote>
<br>
<br>
Remember the old addage that if you tell a lie often enough, it becomes true?
<br>
<br>
Here's a clue for the clueless. The game wouldn't <i>need</i> to auto-pause if it were turn based.
<br>
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>