Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Temple of Elemental Evil
<a href=http://www.gameshark.com>GameShark</a> posted this <a href=http://www.gameshark.com/pcgaming/articles/463532p1.html>review</a> of <a href=http://www.troikagames.com/toee.htm><b>ToEE</b></a> giving it disappointing <b>6.8</b>. Why disappointing? Well, because I'm biased and because I think that controls deserve more then 6, and "fresh factor" should be definitely higher then 7.
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Anyway...
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<blockquote>As a big fan of the traditional Dungeons & Dragons pencil-and-paper game, I'm always excited when there's a new D&D game released for the PC. Usually they're super fun, as was the case with the Baldur's Gate series, Icewind Dale, and Neverwinter Nights, so I was expecting big things from this release....
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There are just so many options available during combat with using various spells, tactical maneuvers, and spell use, it was a bit overwhelming at first</blockquote>
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It's kinda ironic that "a big fan" of DnD who played "superfun" BG, IWD, and NWN series was overwhelmed by ToEE's combat options and tactical maneuvers.
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Other then that, the reviewer failed to handle the complexity of turn-based combat and decided to stick with Hommlets' quests...
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<blockquote>There is so much to explore it's ridiculous, really. Personally, I found this part of the game to drag a bit - you get kind of stuck in this meat-grinder scenario where you need to rest after a major battle, but you can't because there are seven minotaurs in the room behind you, and a pack of hungry werewolves in front of you. It seems to me like the monsters dish out a whole lot more damage and hit way more often than your party, so you have to move carefully and choose your battles wisely.
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The side quests and townie interactions were, for me, the most interesting parts of the game. I enjoy stuff like helping out the farmers with their problems, clearing the spiders out of a forest grove for the woodcutter, even playing match-maker for the surly widower</blockquote>
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I don't get this. I really don't. Is it that difficult to realize, even if he didn't read the manual, that resting in a friggin' Temple isn't safe and that a trip to town is recommended? And I'd really like to see his party that can't hit the broad side of a barn. Makes you question his comments about being a DnD fan.
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Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>
<a href=http://www.gameshark.com>GameShark</a> posted this <a href=http://www.gameshark.com/pcgaming/articles/463532p1.html>review</a> of <a href=http://www.troikagames.com/toee.htm><b>ToEE</b></a> giving it disappointing <b>6.8</b>. Why disappointing? Well, because I'm biased and because I think that controls deserve more then 6, and "fresh factor" should be definitely higher then 7.
<br>
<br>
Anyway...
<br>
<blockquote>As a big fan of the traditional Dungeons & Dragons pencil-and-paper game, I'm always excited when there's a new D&D game released for the PC. Usually they're super fun, as was the case with the Baldur's Gate series, Icewind Dale, and Neverwinter Nights, so I was expecting big things from this release....
<br>
<br>
There are just so many options available during combat with using various spells, tactical maneuvers, and spell use, it was a bit overwhelming at first</blockquote>
<br>
It's kinda ironic that "a big fan" of DnD who played "superfun" BG, IWD, and NWN series was overwhelmed by ToEE's combat options and tactical maneuvers.
<br>
<br>
Other then that, the reviewer failed to handle the complexity of turn-based combat and decided to stick with Hommlets' quests...
<br>
<blockquote>There is so much to explore it's ridiculous, really. Personally, I found this part of the game to drag a bit - you get kind of stuck in this meat-grinder scenario where you need to rest after a major battle, but you can't because there are seven minotaurs in the room behind you, and a pack of hungry werewolves in front of you. It seems to me like the monsters dish out a whole lot more damage and hit way more often than your party, so you have to move carefully and choose your battles wisely.
<br>
<br>
The side quests and townie interactions were, for me, the most interesting parts of the game. I enjoy stuff like helping out the farmers with their problems, clearing the spiders out of a forest grove for the woodcutter, even playing match-maker for the surly widower</blockquote>
<br>
I don't get this. I really don't. Is it that difficult to realize, even if he didn't read the manual, that resting in a friggin' Temple isn't safe and that a trip to town is recommended? And I'd really like to see his party that can't hit the broad side of a barn. Makes you question his comments about being a DnD fan.
<br>
<br>
<br>
<br>
<br>
Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>