Jason
chasing a bee
Tags: Troika Games; Vampire: The Masquerade - Bloodlines
Troika alum Brian Mitsoda gave an interview on <b><a href="http://www.terra-arcanum.com/troikagames/products.htm" target="blank">Vampire the Masquerade: Bloodlines</a></b> and writing in general over at <a href="http://www.rockpapershotgun.com/2009/04/06/interview-without-a-vampire-bloodlines-b-mitsoda/" target="blank">Rock Paper Shotgun</a>.
<br>
<blockquote>RPS: Do you feel that good writing in games gets overlooked, while bad writing gets trashed?
<br>
<br>
Mitsoda: I feel like bad writing is tolerated, while mediocre writing gets spooned. I don’t think good games necessarily need good writing, but I would really enjoy it if games that sell their story first and foremost did a better job of delivering. Certain studios and writers, I think, get a pass (and work) no matter what they turn out, while a few veterans (like Tim Schafer) continue to turn out excellent work. I think if critics are going to focus on a game’s writing, they should analyze not only the marriage of the narrative to the gameplay, but set some higher standards for what they expect from characters, plot, and dialogue.
<br>
<br>
A good scene, a good line, and/or a decent character do not make a game’s story great. Bad writing is bad writing – it might not matter if the game is fun, but don’t score the story higher because the game mechanics were tight or the setting was novel. Ultimately, the writing really isn’t that key to a fantastic game, but for those that do make it a crucial part of their game and hype it as such, those are the games the gaming press should be a lot more critical of. And for those that identify themselves as game writers, critics and fans should absolutely hold feet to flames ad infinitum, myself included.</blockquote>
<br>
Spotted at: <A HREF="http://www.rockpapershotgun.com/">RPS</A>
Troika alum Brian Mitsoda gave an interview on <b><a href="http://www.terra-arcanum.com/troikagames/products.htm" target="blank">Vampire the Masquerade: Bloodlines</a></b> and writing in general over at <a href="http://www.rockpapershotgun.com/2009/04/06/interview-without-a-vampire-bloodlines-b-mitsoda/" target="blank">Rock Paper Shotgun</a>.
<br>
<blockquote>RPS: Do you feel that good writing in games gets overlooked, while bad writing gets trashed?
<br>
<br>
Mitsoda: I feel like bad writing is tolerated, while mediocre writing gets spooned. I don’t think good games necessarily need good writing, but I would really enjoy it if games that sell their story first and foremost did a better job of delivering. Certain studios and writers, I think, get a pass (and work) no matter what they turn out, while a few veterans (like Tim Schafer) continue to turn out excellent work. I think if critics are going to focus on a game’s writing, they should analyze not only the marriage of the narrative to the gameplay, but set some higher standards for what they expect from characters, plot, and dialogue.
<br>
<br>
A good scene, a good line, and/or a decent character do not make a game’s story great. Bad writing is bad writing – it might not matter if the game is fun, but don’t score the story higher because the game mechanics were tight or the setting was novel. Ultimately, the writing really isn’t that key to a fantastic game, but for those that do make it a crucial part of their game and hype it as such, those are the games the gaming press should be a lot more critical of. And for those that identify themselves as game writers, critics and fans should absolutely hold feet to flames ad infinitum, myself included.</blockquote>
<br>
Spotted at: <A HREF="http://www.rockpapershotgun.com/">RPS</A>