Tags: Akella; Alexander Filatow; Metalheart: Replicants Rampage
Our interview with Akella's own Alexander Filatow and Alexander Shcherbakov about Metalheart, their isometric, sci-fi, turned based CRPG.
10.) Can you tell us a little bit about the factions in the game? For example, if your character is a Nomad, the story has differences than if you were a Human. Can you elaborate on this?
Lets make things clear. There are two main characters. Pre-generated characters. They are humans. And just cannot be nomads or somebody else. You can develop them in lots of ways, but in the end you're playing the role of a man trying to survive and escape. The factions in the game, as I said before, have their own behaviour "patterns". And the world in Meatalheart is alive, so you have to build relationship with different races, different groups.
No character creation is definitely a bummer.
Our interview with Akella's own Alexander Filatow and Alexander Shcherbakov about Metalheart, their isometric, sci-fi, turned based CRPG.
10.) Can you tell us a little bit about the factions in the game? For example, if your character is a Nomad, the story has differences than if you were a Human. Can you elaborate on this?
Lets make things clear. There are two main characters. Pre-generated characters. They are humans. And just cannot be nomads or somebody else. You can develop them in lots of ways, but in the end you're playing the role of a man trying to survive and escape. The factions in the game, as I said before, have their own behaviour "patterns". And the world in Meatalheart is alive, so you have to build relationship with different races, different groups.
No character creation is definitely a bummer.