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- Jun 18, 2002
- Messages
- 28,553
Tags: Elder Scrolls IV: Oblivion
"In a rare occasion since I've pretty much stopped writing, I'll be taking a look at the RPG genre</a>; what it means, where we have gone with it, and what to expect out of it" or so say HellForge with their article <a href="http://hellforge.gameriot.com/blogs/Caveat-Emptor/RPGs-How-far-have-we-come">RPGs: How far have we come?</a>:
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<blockquote>I know for the RPG community that there is a definite sense of nostalgia when RPGers get together to talk about "good" RPG games. Most, if not all, will cite an ancient classic. Maybe Planescape: Torment, or Baldur's Gate, or TESII: Daggerfall. They'll maybe even take a punch or a stab at the more current RPGs of today, citing about how "terrible" Oblivion is, or of what little choices you can make in Neverwinter Nights 2. What I can't help but think after finally being able to play "the classics" is if this group of people can actually hear themselves talking.
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In Oblivion, you start off as a prisoner, choosing only your race and appearance from the very start of the game. As you are in your cell the game's story unfolds before you; right off the bat you have a sense of direction to follow (mostly because there is only one way out of the prison) and you also understand the underlying purposes that something big is unfolding here (you are, after all, in the presence of an Emperor). From the point you exit the sewers to the last Oblivion gate you close, you are never actually confused on what you should do. Of course, a handy compass and a quest directional arrow certainly helps that bit out, but you never actually lose an interest in playing the game because you know what to do at all times.
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[...]
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You see, in Oblivion, there IS a sense of adventure. Want to know why? Because the environment is immersible. It's beautiful.
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</blockquote>
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Modern RPGs are better because morons don't get confused. Also they have shiney graphics. Remember kids, you heard that at Hellforge first. The article is decently long though and goes over quite a few RPG tropes / cliches / whatever you educated types want to call them.
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Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>
"In a rare occasion since I've pretty much stopped writing, I'll be taking a look at the RPG genre</a>; what it means, where we have gone with it, and what to expect out of it" or so say HellForge with their article <a href="http://hellforge.gameriot.com/blogs/Caveat-Emptor/RPGs-How-far-have-we-come">RPGs: How far have we come?</a>:
<br>
<blockquote>I know for the RPG community that there is a definite sense of nostalgia when RPGers get together to talk about "good" RPG games. Most, if not all, will cite an ancient classic. Maybe Planescape: Torment, or Baldur's Gate, or TESII: Daggerfall. They'll maybe even take a punch or a stab at the more current RPGs of today, citing about how "terrible" Oblivion is, or of what little choices you can make in Neverwinter Nights 2. What I can't help but think after finally being able to play "the classics" is if this group of people can actually hear themselves talking.
<br>
[...]
<br>
In Oblivion, you start off as a prisoner, choosing only your race and appearance from the very start of the game. As you are in your cell the game's story unfolds before you; right off the bat you have a sense of direction to follow (mostly because there is only one way out of the prison) and you also understand the underlying purposes that something big is unfolding here (you are, after all, in the presence of an Emperor). From the point you exit the sewers to the last Oblivion gate you close, you are never actually confused on what you should do. Of course, a handy compass and a quest directional arrow certainly helps that bit out, but you never actually lose an interest in playing the game because you know what to do at all times.
<br>
[...]
<br>
You see, in Oblivion, there IS a sense of adventure. Want to know why? Because the environment is immersible. It's beautiful.
<br>
</blockquote>
<br>
Modern RPGs are better because morons don't get confused. Also they have shiney graphics. Remember kids, you heard that at Hellforge first. The article is decently long though and goes over quite a few RPG tropes / cliches / whatever you educated types want to call them.
<br>
<br>
Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>