Jason
chasing a bee
Tags: DeathSpank
When not busy being a <a href="http://en.wikipedia.org/wiki/Monkey_Island_series" target="blank">living legend</a> or making <a href="http://grumpygamer.com/comic-8891" target="blank">terrible flash webcomics</a>, Ron Gilbert can sometimes be found doing a Codex interview on his upcoming RPG/adventure, <b><a href="http://www.deathspank.com/" target="blank">DeathSpank</a></b>.
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<blockquote>4. What about dialog? Will there branching dialog trees?
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Yes, the way you interact with other characters (besides beating on the them with a sword if the need arises) is humorous Monkey Island style dialog trees. In the past few years this has become a lost art. Players today don't seem to enjoy a good conversation, or maybe it's that no one is giving them a good one to enjoy.</blockquote>
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<a href="http://www.rpgcodex.net/content.php?id=191">Read on for the full interview</a>
When not busy being a <a href="http://en.wikipedia.org/wiki/Monkey_Island_series" target="blank">living legend</a> or making <a href="http://grumpygamer.com/comic-8891" target="blank">terrible flash webcomics</a>, Ron Gilbert can sometimes be found doing a Codex interview on his upcoming RPG/adventure, <b><a href="http://www.deathspank.com/" target="blank">DeathSpank</a></b>.
<br>
<blockquote>4. What about dialog? Will there branching dialog trees?
<br>
<br>
Yes, the way you interact with other characters (besides beating on the them with a sword if the need arises) is humorous Monkey Island style dialog trees. In the past few years this has become a lost art. Players today don't seem to enjoy a good conversation, or maybe it's that no one is giving them a good one to enjoy.</blockquote>
<br>
<a href="http://www.rpgcodex.net/content.php?id=191">Read on for the full interview</a>