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Game News Hinterland: Extended Edition Released

Joined
Apr 4, 2007
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Motherfuckerville
Tags: Hinterland; Tilted Mill

Got Game Entertainment has announced the release of Tilted Mill's <a href="http://www.hinterland-game.com/">"Hinterland: Orc Lords"</a>. Roll that copy-pasted press release:<blockquote>Weston, CT – June 1, 2009 – Command a tribe and lead a village as you loot, level, and build in the wild territory of “Hinterland: Orc Lords”, a fun and fast-paced RPG combat and city building game. Released this week by Got Game Entertainment to retail across North America, and available for purchase via download from Hinterland-Game.com, this action-packed, fantasy-themed game finds you charged by the king with building a prosperous town and vanquishing all enemies in an untamed realm of the kingdom. At just $19.99 (USD), and with tremendous replay value thanks to a variety of locations, resources, items, enemies, and challenges, the addictive “Hinterland: Orc Lords” lets you guiltlessly escape reality.
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In “Hinterland: Orc Lords”, you create your own destiny, and determine the fate of others, by commanding an Orc tribe as Lord or Shaman, or leading a Human village as Human, Dwarf, Elf, or even Undead Warrior. Build a prosperous town and conquer all enemy sites in the region by bringing together a diverse cast of followers to your settlement. Carefully select members to join you on expeditions of exploration and conquest in the surrounding lands, or give them tools for settlement production.
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In the world of “Hinterland: Orc Lords”, one teeming with Orc war camps, dark elf raiding parties, goblin infested mines, and the ruins of undead cities, you will encounter the characters and creatures of myth and folklore. You will also find much needed resources to expand your settlement, from iron to make weapons to a mystic tome to entice a great mage to join you. With a variety of characters, weapons, and strategies at your disposal, you can develop lowly farmers into great warriors, and customize your character to help in adventure or improve village life.
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For your successful strategies, choices, and forays in “Hinterland: Orc Lords”, fame, fortune and prosperity await. But, you must play wise and take care, for even the loss of a lowly farmer can spell disaster at harvest time!</blockquote>So if you haven't tried Hinterland yet, or want to buy it again with more features, now is your chance to do so.
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Spotted at: <A HREF="http://gamebanshee.com">Gamebanshee</A>
 

Jason

chasing a bee
Joined
Jun 30, 2005
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baby arm fantasy island
I enjoyed the first one. I will be getting this.
From what I understood, this is more or less the retail version of the game, so you'll basically be buying the same thing over with minor upgrades. It's not Hinterland 2.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
Jason said:
I enjoyed the first one. I will be getting this.
From what I understood, this is more or less the retail version of the game, so you'll basically be buying the same thing over with minor upgrades. It's not Hinterland 2.

Oh...ok. Well I still have the Sims 3 tomorrow.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
Turok said:
Anthony Davis said:
I enjoyed the first one. I will be getting this.

Eh god talk me, time to buy :D

I enjoyed it, but there are some caveats.

i found the gameplay to be very addictive in a Simcity meets RPG-lite monter hacking sort of a way. The graphics were ok, but they were not super fancy. I also did not find the default game to be very hard, but it was quite easy to make the game harder and more challenging which was fun.

Trying to be a bureaucrat in a world full of monsters was a fun challenge, for example.

However, I have no idea what is in this gamee, as pointed out above, I thought this was more like Hinterland 2.

I will be anxiously awaiting some reviews.
 

sk2k

Novice
Joined
Jan 8, 2005
Messages
38
"We're Sorry. The requested product is not available for purchase at your location."

lol. Thanks.

MfG
sk2k
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
Anthony Davis said:
Turok said:
Anthony Davis said:
I enjoyed the first one. I will be getting this.

Eh god talk me, time to buy :D

I enjoyed it, but there are some caveats.

i found the gameplay to be very addictive in a Simcity meets RPG-lite monter hacking sort of a way. The graphics were ok, but they were not super fancy. I also did not find the default game to be very hard, but it was quite easy to make the game harder and more challenging which was fun.

Trying to be a bureaucrat in a world full of monsters was a fun challenge, for example.

However, I have no idea what is in this gamee, as pointed out above, I thought this was more like Hinterland 2.

I will be anxiously awaiting some reviews.

The original was rather "meh" overall.

The premise is fantastic, but there is just far too little depth to the game to warrant many replays. That, and the combat is a bit below Dungeon Siege level (At least in DS if your dumbass melee toon starting running into a pack of unagroed mobs you could pause it and manually order him back).

Town management is also lacking overall. All the hype about deciding whether to bring along your farmer to help in combat is meaningless due to the fact that a) food is only an issue during that short period of time before you hire your third food producer and b) taking along a poorly equipped farmer would likely do more harm than good as you can't pull mobs effectively with an ai that charges head on into the mobs (I suppose he wouldn't charge if you gave him a bow, but you still wouldn't be able to pull back effectively). Where's the depth to defending your town? Where's the depth to town layout? All you do is decide where to place your buildings on, what is essentially, a 6x6 grid or somesuch...The closest thing to a meaningful choice is to place your guards you leave for town defense along the edge...if you even hire town defense...

Don't get me wrong, the game can be entertaining (Played it many hours straight when I first bought it), but it's lack of depth will readily become apparent and you'll soon stash it away for those nights when all you want is some mindless entertainment...

And no, I'm not planning on dropping another 20$ on an updated game...If they released it, at the very least, to previous owners at a heavy discount, I'd consider it...but paying a total of 40$ for the game? Fuck that...20$ for the expanded version might be worth it, though...
 

thesheeep

Arcane
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sk2k said:
"We're Sorry. The requested product is not available for purchase at your location."

lol. Thanks.

MfG
sk2k

Agreed. Got the same "error". So... they don't want to sell to Europe? Or is it only Germany?
 

JarlFrank

I like Thief THIS much
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Joined
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Steve gets a Kidney but I don't even get a tag.
I reviewed it here on the Codex.
Generally, the game was fun for a while but got boring pretty quickly because it's rather repetitive and there's not much to do. Dunno if the extended edition is worth it.
 

Oarfish

Prophet
Joined
Sep 3, 2005
Messages
2,511
Was a shame really, though I did enjoy it for a while. Whoring rogueulike influences about and promising gameplay over graphics and then delivering.. not very much gameplay was dissapointing.
 

getter77

Augur
Joined
Oct 12, 2008
Messages
871
Location
GA, USA
Yeah, definitely waiting to see what actually pans out in this one versus the first one. It definitely isn't encouraging though that TiltedMill wasn't forthcoming with any real info heading into the release of the game all these months. We'll see where the patching takes it if anywhere.
 

Panthera

Scholar
Joined
Dec 17, 2008
Messages
714
Location
Canada
Ashery said:
The original was rather "meh" overall.

The premise is fantastic, but there is just far too little depth to the game to warrant many replays. That, and the combat is a bit below Dungeon Siege level (At least in DS if your dumbass melee toon starting running into a pack of unagroed mobs you could pause it and manually order him back).

I generally agree here. There was just so much potential that they let slide. It was too simple and there just wasn't enough content. It needed a real map with believable areas and a lot more content to do it justice. It just doesn't work as is; everything is spread out on a plain, featureless field.
 

poocolator

Erudite
Joined
Jun 25, 2008
Messages
7,948
Location
The Order of Discalced Codexian Convulsionists
Panthera said:
Ashery said:
The original was rather "meh" overall.

The premise is fantastic, but there is just far too little depth to the game to warrant many replays. That, and the combat is a bit below Dungeon Siege level (At least in DS if your dumbass melee toon starting running into a pack of unagroed mobs you could pause it and manually order him back).

I generally agree here. There was just so much potential that they let slide. It was too simple and there just wasn't enough content. It needed a real map with believable areas and a lot more content to do it justice. It just doesn't work as is; everything is spread out on a plain, featureless field.
HI PANTHERA
philosiraptor.jpg
 

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
The Orc Lords content has been released as a free update for the regular version.
Hinterland: Orc Lords includes the full original full game, where you lead a diverse cast of characters to establish a small haven in the wild backcountry of a fantasy kingdom, and select individuals to join your party on expeditions of exploration and conquest in the surrounding lands. In Hinterland: Orc Lords you have the option to play as an up and coming Orc leader, with two Orc classes to choose from (Orc Lord or Shaman).

This update is free to anyone who owns Hinterland and will automatically become Hinterland: Orc Lords, with this update.

* Introduces two playable Orc Classes: Lord (Warrior) or Shaman
* Playing as an Orc expands gameplay, Orcs : consume twice as much food, learn martial skills faster, manufacture items slower, and the Shaman uses totems to summon creatures
* Introduces several new items regardless of character class
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
782
they didn't even try to fix the problems with regular version. there's still no way to level healers (you can give them melee weapons or a bow but then what's the point of having a healer in the first place) and in most games there's still no point in keeping early game followers bec of the leveling problems. there's still not much variety in the character classes because after the first 10 minutes the game still boils down to hacking and slashing, so the starting classes just change the order that you do things early in the game.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,153
Location
Platypus Planet
Orc Lords adds nothing new, really. Two new Orc characters, with protraits blatantly ripped off from the WarCraft and Warhammer orc styles. Oh, and the villagers are orcs instead of humans. Other than that, it's still the same boring and repetitive game.
 

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