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Codex Interview Mat Williams interview - Prelude to Darkness

Saint_Proverbius

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Staff Member
Joined
Jun 16, 2002
Messages
14,038
Location
Behind you.
Tags: Mat Williams; Prelude to Darkness; Zero Sum

The first interview with Mat Williams, one of the lead designers on Prelude to Darkness.


11.) Skills, particularly combat ones, offer more benefits when they get to certain levels. Can you give us an example of what types of rewards players can expect to see by reaching high skill levels in a combat skill? How about a non-combat skill?

Mat Williams: Non-combat skills primarily give attribute bonuses as they get better. We had a lot of other, more active, bonuses in place for them, but it got to be too much of a testing and balancing headache for us. I'd like to get more bonuses in for them, right now I don't think there's any non-combat bonus which compares to the advanced sword-spin attack. All the advanced combat moves are very useful, even key in the late game, and they're different enough to warrant playing with more than just swords.​

Enjoy!
 

Anonymous

Guest
see, saint, I read your articles

it sounds like a fun game. I like tb.

-M
 

Jed

Cipher
Joined
Nov 3, 2002
Messages
3,287
Location
Tech Bro Hell
Very well-done interview. Hitting all the important topics. Can't wait to give the final version of this potential gem a whirl.

---
Jed
 

Mistress

Liturgist
Joined
Oct 22, 2002
Messages
341
Location
UK
Nice interview Saint :D

I downloaded it last night to give the game a go - and I rather like it so far, another decent recommendation ;)
 

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