Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Game Chronicles digs Gothic II

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Gothic II; Piranha Bytes

<a href=http://www.gamechronicles.com>Game Chronicles</a> have posted a <a href=http://www.gamechronicles.com/reviews/pc/gothic2/gothic2.htm>review</a> of the popular German CRPG <a href=http://www.piranha-bytes.com/>Gothic II</a>. They liked it a lot and it scored <b>8.5 out of 10</b> with an Editor's Choice award dealie.
<br>
<br>
<blockquote>Picking up a few days where Gothic ends, the main character, a man with no name, goes through a resurrection of sorts and is told of a great evil that threatens the land and he is naturally the only can fend it off. I never played the first Gothic but had no trouble slipping into the plot as the intro movie and some dialogue scattered throughout the game did an excellent job of keeping me up to speed. The basic plot is that an army of orcs lead by dragons has appeared in an old penal colony and plan to attack a nearby city soon. This plays into a larger war occurring on a global scale expect that some larger evil seems to be present in this looming battle.</blockquote>
<br>
<br>
Funny thing about evil, battle and other nasty things. They always <i>loom</i>. The good guys never loom. They just walk right into enemy ambushes.
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</a>
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
What's the deal with good guys and ambushes anyway? It's like that on TV shows (especially action movies), and games where you play the good guy. You know there's an ambush up ahead when a supporting character says, "Let's not go there, it could be an ambush" or "They're planning to ambish us". The lead character will just reply "I know." or "We'll deal with it".

If soldiers and cops in real life behaved that way, we'd have whole a lot of dead ones. In movies, you know that the good guys are just going to be able to deal with it because the enemy, no matter how superior, will never be able to harm the good guys.

It's piss poor writing and detracts from the immersion.
 

taks

Liturgist
Joined
Oct 31, 2003
Messages
753
Spazmo said:
Funny thing about evil, battle and other nasty things. They always <i>loom</i>. The good guys never loom. They just walk right into enemy ambushes.
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</a>
only one group is allowed to loom at a time... as a result, when the enemy is already looming, the good guys have no choice but to walk into their ambush. even if those good guys are really bad guys in disguise.

mark
 

taks

Liturgist
Joined
Oct 31, 2003
Messages
753
Exitium said:
you know that the good guys are just going to be able to deal with it because the enemy, no matter how superior, will never be able to harm the good guys.

hey now... writers are usually kind enough to kill off a comic sidekick or two for good measure. just to balance the scales and all, you know.

mark
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom