Tags: BioWare; Dragon Age
Bioware's Zeschuk is more and more turning out to be an eager talker. <a href="http://www.computerandvideogames.com/article.php?id=219037">Here's the first part</a> of an interview <a href="http://www.computerandvideogames.com">CVG</a> conducted with him. Not much interesting apart from a possible demo being mentioned.
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<blockquote>Zeschuk: We've not really talked about a demo. There's a few different ways we could do it. The way the game's set up actually makes it hard for a demo because there are six origin stories and we don't know whether to just pick one or a couple.
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And then the really cool thing with the game is seeing what happens when you pick an origin story later in the game - like the way that characters get to know you.
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It's not likely that we'll have a demo ready for release, but very shortly after we'll probably figure out some parameters where we chop the game into pieces and make them available for people to experience. </blockquote>
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More interesting and much more time-consuming is <a href="http://www.gamersglobal.de/video/interview-greg-zeschuk-bioware">this</a> video interview the German GamersGlobal has scored. Falls du Deutsch sprichst, check out <a href="http://www.gamersglobal.de/interview/greg-zeschuk?page=0,0">the German transcript</a>. They talk about the difference between the PC and the console version, DLC, combat...and The Old Republic.
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Both interviewers were ignorant as to his doctoral degree, so this time you can talk about the game.
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Spotted at: <a href="http://www.rpgwatch.com">RPG Watch</a>
Bioware's Zeschuk is more and more turning out to be an eager talker. <a href="http://www.computerandvideogames.com/article.php?id=219037">Here's the first part</a> of an interview <a href="http://www.computerandvideogames.com">CVG</a> conducted with him. Not much interesting apart from a possible demo being mentioned.
<br>
<br>
<blockquote>Zeschuk: We've not really talked about a demo. There's a few different ways we could do it. The way the game's set up actually makes it hard for a demo because there are six origin stories and we don't know whether to just pick one or a couple.
<br>
<br>
And then the really cool thing with the game is seeing what happens when you pick an origin story later in the game - like the way that characters get to know you.
<br>
<br>
It's not likely that we'll have a demo ready for release, but very shortly after we'll probably figure out some parameters where we chop the game into pieces and make them available for people to experience. </blockquote>
<br>
<br>
More interesting and much more time-consuming is <a href="http://www.gamersglobal.de/video/interview-greg-zeschuk-bioware">this</a> video interview the German GamersGlobal has scored. Falls du Deutsch sprichst, check out <a href="http://www.gamersglobal.de/interview/greg-zeschuk?page=0,0">the German transcript</a>. They talk about the difference between the PC and the console version, DLC, combat...and The Old Republic.
<br>
<br>
Both interviewers were ignorant as to his doctoral degree, so this time you can talk about the game.
<br>
<br>
Spotted at: <a href="http://www.rpgwatch.com">RPG Watch</a>