Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Blade and Sword slashed down at GameSpy

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,133
Location
Behind you.
Tags: Blade and Sword

<A href="http://www.gamespy.com/">GameSpy</A> has taken the time to <A href="http://www.gamespy.com/reviews/february04/bladeswordpc/">review</a> that little kung fu number known as <A href="http://www.whiptailinteractive.com/games_bladeandsword.php">Blade & Sword</a>, giving it a <b>2/5</b> dealies thing. Here's a clip:
<br>
<br>
<blockquote>The tedious combat system is compounded by the limited game-saving ability. The only save option is save and quit, which boots you to the main menu, and when you restore a game, you start in a friendly village to find that all of the monsters you'd killed in the wilderness have respawned. If combat was fun, you might look at this as an opportunity to gain experience and level up, but chances are you'll simply run past the monsters to get back to where you were when you saved the game.</blockquote>
<br>
<br>
Beats the hell out of save points, though. That said, I'm starting to kind of feel sorry for this game.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
 

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
Saint_Proverbius said:
Beats the hell out of save points, though.

No, it really doesn't. Well-placed save points can cost you, at most, 5 minutes of real life to recover your last position; this system can impose much steeper penalities.

It blew chunks in Diablo 2, and it blows chunks here.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
What few people realize is that the game increases in difficulty each time you load a game. All of the monsters that you previously found easy to kill due to your level ups will become mysteriously challenging.
 

Anonymous

Guest
And of course, they probably didnt mark this down in their Diablo 2 review.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,133
Location
Behind you.
Exitium said:
What few people realize is that the game increases in difficulty each time you load a game. All of the monsters that you previously found easy to kill due to your level ups will become mysteriously challenging.

Okay, then that sucks much ass. If I want to save and exit and run to the store, I don't expect to return to an ass kicking when I fire it up again.
 

ecliptic

Liturgist
Joined
Feb 11, 2003
Messages
915
I played two or three hours of this, and initially the combat seemed fun, but even after 1.5 hours I found myself just charging through, avoiding the bad guys to get to the next mission point. And once the combat grows stale (which happens fairly quickly) little is left to look forward to.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom